Doll Golem (5e Creature)
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Tiny construct, unaligned
Damage Resistances fire
Standing Leap. The golem's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a creature, it must make a DC 14 Wisdom saving throw. On a failed save, the creature is overcome with manic laughter, falling prone and becoming incapacitated and unable to stand up for 1 minute. A creature with an Intelligence score of 4 or less isn't affected.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
The doll golem is an animated version of a child’s toy that can be put to either good uses (defending the young) or evil uses (attacking them). It is often crafted so as to make it appear bright and cheerful when at rest. Upon activation, however, its features become twisted and horrific.
Creating a Doll Golem
|X0 days||X0,000 gp||Very rare|