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Discussion:How does one determine the craft DC to make a poison?
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How does one determine the craft DC to make a poison?
Daniel Draco 23:30, 2 July 2007 (MDT)
How would one determine the craft DC to make a poison? Is there even a rule for it? I've seen a few references to craft (poisonmaking), one of which was in a WotC book (near the end of p. 54, Magic of Eberron), so I am led to believe that there must be.
The full rules for craft (poisonmaking) can be found in Complete Adventurer. If I remember correctly, you just use the save DC, but I don't have my books with me. Note that the cost of poisons is heavily dependent on whether the character can obtain the active agent for the wild, or if he has to purchase them on the black market.
Edit: I was wrong when I said you use the save DC.
|Poison Name|| DC to
| DC to |
|Black adder venom||15||12|
|Black lotus venom||35||20|
|Burnt othur fumes||25||18|
|Carrion crawler brain juice||15||13|
|Dark reaver powder||25||18|
|Giant wasp poison||20||14|
|Large scorpion venom||20||14|
|Malyss root paste||20||16|
|Medium spider venom||15||12|
|Oil of taggit||15||15|
|Purple worm poison||15||25|
|Sassone leaf residue||20||16|
|Small centipide poison||15||10|
Daniel Draco 19:56, 7 July 2007 (MDT)
Thanks, I found it in the book, but it's very handy to have it somewhere on the wiki, too. :)