Discussion:Can you mind control stuff to turn yourself into a god?

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Can you mind control stuff to turn yourself into a god[edit]

My question is, is there a way to make yourself a deity by mind controlling things such as... squirrels, or spiders, or even ants?

It seems like the only way i will ever be able to steal Deaths sickle

and as a Deity, can you make a creature that you control specifically?

hm, I really want to make a legion of ants just to screw with my DM. He really sucks. I mean, Taco of truth??? +5 to all stats??? IN THE HEAD OF THE DEAD MONSTER??? i have every right.

screwing with your dm?
dm: rocks fall, everybody dies.
players: rocks? but we're in an open field with no towers or anything rocks can fall off and surrounded by planes as far as he eye could see.
dm: maybe a dragon pooped on you, maybe some starmetal fell on you, maybe you pissed off some god who conjured them or something. doesn't matter how they fell, and realistically your characters don't get to know how they were dropped on them anyway since you died.

Rith (talk) 23:32, 26 February 2009 (MST)[edit]

Well, as for becoming a god, well, in Deities and Demigods (or if you're playing 4e, nowhere), it says that the only real way to become a god is to steal another gods divine spark or make one for yourself, and really, it's up to the DM whether a gods divine spark can be made or even stumbled across before 60th level. I mean, he could even say that the only way to become a god is to kill another god, and in that book, the stats for dieties are pretty unbelievable (we're talking AC 89, Fort +56, Ref +55, Will +54. stuff here), so, it may seem a little impossible (and unfair), but hey, if you aren't meant to be a god then you aren't meant to be a god.

As for your DM, weeell, some DM's are just like that, they get all worked up over being the guy in charge and running the game by themselves, that they forget to try to make the game fun, and forget to come up with some kind of good reasons why things are there. My advice is to point him towards the back of the DMG, where all the magic items and random rolling tables are, tell him to plan a little bit better (I mean, honestly, if he had to pull out the taco of truth, he needs to plan better), and to seriously nuke whatever ultimate villan he has for you at the end of the campaign.

Lord Dhazriel 23:44, 26 February 2009 (MST)[edit]

no. Screwing with your DM is bad! But if you need to do so follow the link below.

Game-screwing build

Rith (talk) 23:56, 26 February 2009 (MST)[edit]

Well I wasn't saying to screw with him, I was saying to simple roll along with the campaign and then finish off his ultimate villian with relish, it leaves everybody happy (cause honestly, unless he's insane, he intends (or at least leaves the option open) for you to beat his final villan) and it keeps the group together.

Jamesja12 12:50, 23 July 2009[edit]

I once played in an epic campaign that lasted 5 years and we got up to level 40. one of the players was a pixie who eventually took over the world with his mind. 3rd adition.

covinahill[edit]

Well for me i become a full god in my friends dm bc my race was part Celestial with lost of potions other things i been become a god

DonutBoy[edit]

This is 4e, right? Because in 4e, the MM3 has Lolth in it. She's level 35, and a solo, so she would be pretty hard, but from what you guys are saying about level 60, i think taking out Lolth is the best path to godhood. But, after you destroy her, you have to go to the Loom of Fate or Lolth's prison, or find the egg of Lolth, to destroy her and take her spark. That, or the Demigod paragon path. You decide.


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about those rocks.....[edit]

i had a dm who also did the "rocks-for-all" thing, and it seems either too stupid to be happenstance or its something he got from someone else, did this bas idea come from a websight or book somewhere that said "this is a list of bad ideas that a dm should not do" that someone read or is this just an odd happenstance that my dm did this too...that was years ago though--Jintoya (talk) 08:52, 21 February 2013 (MST)

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