Dire Werefox (5e Creature)

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Dire Werefox[edit]

Medium humanoid (human, shapechanger), chaotic neutral

Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft. (50 ft., burrow 20 ft. in fox form)

16 (+3) 18 (+4) 14 (+2) 10 (+0) 14 (+2) 16 (+3)

Skills Perception +4, Persuasion +5, Stealth +6, Survival +4
Proficiency Bonus +2
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses darkvision 60 ft., passive Perception 14
Languages Common (can't speak in fox form)
Challenge 4 (1,100 XP)

Shapechanger. The dire werefox can use its action to polymorph into a fox-humanoid hybrid or into a Large fox, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The werefox has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Fox Cunning. The werefox has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.


Multiattack (Humanoid or Hybrid Form Only). The werefox makes two attacks, only one of which can be a bite.

Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with dire werefox lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) slashing damage.

Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Dire werefoxes are closely related to normal werefoxes and look similar to those lycanthropes, though they are larger. Dire werefoxes are often encountered alongside ordinary foxes.

Characters as Dire Werefoxes

A character that becomes a dire werefox gains a Dexterity of 18 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on whichever is higher of the character's Strength and Dexterity.

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