Dire Bear (5e Creature)
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Large beast, unaligned
Armor Class 16 (natural armor)
Skills Athletics +9, Perception +5
Endurance. The bear has advantage on Constitution saving throws against exhaustion.
Tough. The bear gains 2 extra hit points per hit die (included in the hit point total).
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the bear can't bite another target.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. A creature that is hit with two claw attacks in the same turn takes an extra 14 (4d6) slashing damage.
The omnivorous dire bear usually does not bother creatures that try to avoid it, but will aggressively defend a kill or other source of food. It will not hesitate to rip apart anything that might contain something edible. They often travel by themselves or in pairs.
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