Diancie (5e Creature)

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Small elemental, lawful good

Armor Class 21 (natural armor)
Hit Points 198 (36d6 + 72)
Speed 0 ft., fly 30 ft.

11 (+0) 17 (+3) 14 (+2) 17 (+3) 19 (+4) 14 (+2)

Skills Perception +8, Stealth +7
Damage Vulnerabilities water
Damage Resistances fire, necrotic
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 18
Languages Terran, Sylvan, understands Common but cannot speak it
Challenge 10 (5,900 XP)

Clear Body. Diancie is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Treasure Sense. Diancie can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 120 feet of it.

Siege Monster. Diancie deals double damage to objects and structures .


Multiattack. Diancie makes two Moonblast attacks.

Diamond Storm (Recharge 5-6). Diancie creates a whirlwind of sharp crystals in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) bludgeoning damage plus 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one. This damage counts as magical for the purposes of overcoming resistance and immunity to non-magical attacks.

Moonblast. Ranged Spell Attack: +8 to hit, range 60/180 ft., one target. Hit: 22 (4d8 + 4) radiant damage.


Although adorable, diancie are deadly creatures, throwing precious stones with no regard for where they end up when threatened. Diancie are capable of making these jewels by pressing the carbon out of the air around them into small diamond that they then use as ammunition.

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