Devouring Gourd (5e Creature)
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Gargantuan plant, neutral
Saving Throws Con+13, Str+12, Wis+6
Limited Telepathy. The devouring gourd can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Multiattack. The Devouring Gourd makes five attacks: one with its bite and four with its tentacles.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the devouring gourd, and it takes 21 (6d6) acid damage at the start of each of the gourd's turns. If the gourd takes 30 damage or more on a single turn from a creature inside it, the gourd must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the gourd dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Tentacle. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 7) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 19) and restrained until the grapple ends. The Devouring Gourd has four tentacles, two of which can grapple one target.
Massive devouring gourd creatures that hide in the sand and can only move up from their hiding holes. They are nonetheless massive, deadly and can easily ambush their prey in the deep desert. They are known as the great devourers and lure their prey to them by sprouting various sweet melons and gourds from their tentacles at the surface of the sand.