Destrachan (5e Creature)
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Large aberration, lawful evil
Armor Class 18 (natural armour)
Skills Deception +6, Stealth +6, Perception +6
Blind Senses. The destrachan can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The destrachan has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The destrachan has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack. The destrachan makes three attacks: two with its claws and one with its bark or Vocal Blast.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Bark. Ranged Weapon Attack: +3 to hit, range 10 ft., one creature. Hit: 5 (2d4) thunder damage.
Vocal Blast (Recharge 5-6). The destrachan emits a violent shockwave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6) thunder damage and is deafened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the creature takes half as much damage and isn't deafened.
Destrachans wander the Underdark and dungeons searching for prey. When it encounters food or foe alike, it bashes it with waves of deafening sound and rends it asunder with its razor sharp claws. Its powerful clawed feet can pierce stone, but due to lack of maneuverability, it never uses them in combat, preferring to use them to climb and navigate rubble. The destrachan has no eyes and cannot see but its large ears and keen sense of smell enables it to find prey in total darkness.
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