Denieran (5e Race)
From D&D Wiki
Denierans appear human, however, they are dense and weigh more than they appear. They have large sharp blue eyes that provoke strong emotions in people and are considered beautiful even by elven standards. At birth, their hair is white and skin is jet-black. As they reach maturity, this switches and their hair becomes jet black and their skin turns a pale white.
It is said that denierns were first born when a human had a portal to the Astral Plane fold in on them as they were travelling through it, forever changing them. This accident was said to be caused by a god of chaotic alignment as punishment for defying the god.
Since then, it seems that denieran's powers are inherited through bloodline, much like how the tiefling's powers are passed on. Females denierans will always birth denierans, while males will only have denieran children 50% of the time when breeding with another race.
They are nomadic race always seeking out the meaning behind their existence or always looking to enhance their already great magical powers to further empower themselves. These nomads usually travel in small groups led by the eldest or most astute denieran within the group. It is not, however, uncommon for many younger denierans to leave on various quests of power, adventure, or self-discovery, only to rejoin this group later in life.
Male: Hector, Einheart, Toldir, Renor
Female: Selena, Caitlin, Felice, Rosa
A race of humanoids with large magical eyes and strangely colored skin.
Ability Score Increase. Your Constitution score increase by 1, your Intelligence score increases by 1, and your Wisdom score increases by 1.
Age. They mature at 20, and would usually die around 70, however, they only age while their eyes are closed causing some to live for centuries.
Alignment. A denerian is always of a neutral alignment.
Size. Your height ranges from 5′ 10″ to 6′ 6″ and your weight ranges from 160-255lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mind Connection. You can communicate mentally with another creature that you can see that knows at least one language within a 30-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.
Acute Vision. You gain proficiency in the Perception skill.
Envisioned Reality. As a bonus action, you can make your eyes glow red, manifesting a mundane weapon of your choice out of thin air. You are considered proficient with this weapon, which holds its form for 8 hours. You regain use of this trait after you finish a long rest.
Shared Vision. As an action, you may look at a creature within 20 feet of you and place an enchantment upon them. If the creature is unaware that you are placing this enchantment on them, or if the creature doesn't want the enchantment to be placed on them, they may make a Wisdom saving throw to not be affected. The DC for this saving throw is 8 + your proficiency bonus + your Intelligence modifier. Any willing creature or any creature that fails this save gains an enchantment for 10 minutes that allows to you see through the creature's vision. You regain use of this trait after you finish a long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 10″||+ 1d8 in||160 lb.||x(2d6)|
When creating a denieran character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background's characteristics.
|1||Liar. You have a knack for always telling the truth.|
|2||Charming. You consider yourself to be quite attractive.|
|3||Coward. The only way to live is to protect yourself first.|
|4||Respect. You give people their respect due.|
|5||Resolute. Once you believe something, you stick with it.|
|6||Quiet. It is better to only speak up when you mean it.|
|7||Pervy. You enjoy the company of others.|
|8||Split Personality. Roll on the personality table twice.|
|1||Truth. You act honestly and expect others to act the same.|
|2||Peace. There is always a way to resolve a conflict peacefully.|
|3||Chaos. Without a little chaos, the world is just not as fun.|
|4||Dominance. You like to control situations.|
|5||Death. Death is just the next step after life.|
|1||Family. Your have an unbreakable bond with your family.|
|2||Power. The only thing in life that you trust in life is strength.|
|3||Lifestyle. You love to live a certain way.|
|4||Comrades. You treat your party like family.|
|5||Nature. You love nature and its inhabitants.|
|6||Friend. You have a friend, who you trust completely.|
|1||Greedy. Who doesn't love gold?|
|2||Brash. You are outspoken with your words.|
|3||Distrusting. You are suspicious of others for no real cause.|
|4||Overly Trusting. You trust others implicitly.|
|5||Selfish. Who needs others when you are the best?|
|6||Jaded. You are not interested in mundane things.|