Demigryph (5e Creature)

From D&D Wiki

Jump to: navigation, search


Large beast, unaligned

Armor Class 12
Hit Points 51 (6d10 + 18)
Speed 50 ft.

18 (+4) 15 (+2) 16 (+3) 2 (-4) 13 (+1) 8 (-1)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Challenge 2 (450 XP)

Keen Hearing and Sight. The demigryph has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Running Leap. With a 10 feet running start, the demigryph can long jump up to 25 feet.


Multiattack. The demigryph makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

A tamed demigryph, Source

A subspecies of the famous griffon, the demigryph is creature similar in almost every way except for the fact that it has no wings, and its front legs are similar to a lion’s claw.

Easily Trained. Unlike the griffon, a demigryph is much easier to tame from an egg; however, it is still a hard endeavor to any none proficient trainers. A demigryph is still a loyal mount for its master, yet some might see a better use for it as a guarding beast.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!