Demigod (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


You're a half humanoid half God, a Demi-God. Your like a Warlock only one of your parents is a god and the other is a human making a unstable being that can accidentally kill everything around it.

Creating a Demi-God[edit]

Quick Build

You can make a Demi-God quickly by following these suggestions. First, my strength or Dexterity should be your highest ability score, followed by Charisma. Second, choose the background of your choose. Third, choose your starter equipment which can be either leather armor or chain mail (lower speed).

Class Features

As a Demi-God you gain the following class features.

Hit Points

Hit Dice: 1d10 per Demi-God level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demi-God level after 1st


Armor: Medium Armor
Weapons: Simple weapons, longsword, shortsword
Tools: No Tools
Saving Throws: Wisdom and Charisma
Skills: Choose three Skills From: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion, Acrobatics, Athletics, Perception


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a component pouch or (b) an arcane focus or (c) a scholar's pack or (d) a dungeoneer's pack

Table: The Demi-God

Level Proficiency
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Soul Flame
2nd +2 Soul Claw 2
3rd +2 Soul Reap 3
4th +2 Ability Score Improvement 3
5th +3 Wraith Form 4 2
6th +3 Soul Reaper 4 2
7th +3 Stack 4 3
8th +3 Ability Score Improvement 4 3
9th +4 Meteor Strike 4 3 2
10th +4 Choosing Sub Class 4 3 2
11th +4 Angel Wings/Devil Wings 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 Crying Skull, Angel's Light 4 3 3 1
14th +5 Satan's Armor, Angel Guardian 4 3 3 1
15th +5 Summoning Succubus, Incubus / Halo Stun 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 God's Creation, Devil's Anger 4 3 3 3 1
18th +6 Heavenly Light, Soul Healing 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 Satan's Evil Demonic Armor, God's 1,000 Armed Karan 4 3 3 3 2

Class Feature[edit]

Your character is can have any alignment that he/she will think will please his/her godly parent

This is because the character never or really meets their godly parent but feel obligated please him/she

You must follow your godly parents footstep, do as they would and do not disobey them

Results in displeasement from your godly patron will result in removal of your godly power/disowned or smitted

You need your GM to know what it means to be a demi-god

Your GM will tell you if 'you' know what would displease your godly parent

Subclass Features[edit]


Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Class Feature[edit]












<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->


(0 votes)

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!