Demi-Fiend (5e Class)

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Demi-Fiend[edit]

<!-Introduction Leader->[edit]

Creating a Demi-Fiend[edit]

Hitoshura.600.92300.jpg
The Original Demi-Fiend from Shin Megami Tensei III: Nocturne


Quick Build
You can make a Physical based Demi-Fiend quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity. Second, choose the Soldier background. Third, choose <!-elaborate on equipment choices->
You can make a Magic based Demi-Fiend quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Wisdom or Charisma. Second, choose the Sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Demi-Fiend you gain the following class features.

Hit Points

Hit Dice: 1d10 per Demi-Fiend level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demi-Fiend level after 1st

Proficiencies

Armor: None
Weapons: Shortswords, Ranged Weapons
Tools: The Magatama, Any tool of your choice
Saving Throws: Dexterity, Constitution
Skills: Choose three from Arcana, Investigation, Insight, Intimidation, Perception, and Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Demi-Fiend

Level Proficiency
Bonus
Features Demon Slots Demonic Strength Damage
1st +2 The Power of the Magatama, Demonic Strength, Demonic Vitality 0 Level + Strength Score *16 ÷ 15
2nd +2 Demon Summoning, Demonic Magic, Press Turns 8 Level + Strength Score *17 ÷ 15
3rd +2 <!-Class Feature3-> 8 Level + Strength Score *18 ÷ 15
4th +2 Ability Score Improvement 8 Level + Strength Score *19 ÷ 15
5th +3 <!-Class Feature3-> 8 Level + Strength Score *20 ÷ 15
6th +3 <!-Class Feature3-> 8 Level + Strength Score *21 ÷ 15
7th +3 <!-Class Feature3-> 8 Level + Strength Score *22 ÷ 15
8th +3 Ability Score Improvement 10 Level + Strength Score *23 ÷ 15
9th +4 <!-Class Feature3-> 10 Level + Strength Score *24 ÷ 15
10th +4 <!-Class Feature3-> 10 Level + Strength Score *25 ÷ 15
11th +4 <!-Class Feature3-> 10 Level + Strength Score *26 ÷ 15
12th +4 Ability Score Improvement 10 Level + Strength Score *27 ÷ 15
13th +5 <!-Class Feature3-> 10 Level + Strength Score *28 ÷ 15
14th +5 <!-Class Feature3-> 10 Level + Strength Score *29 ÷ 15
15th +5 <!-Class Feature3-> 12 Level + Strength Score *30 ÷ 15
16th +5 Ability Score Improvement 12 Level + Strength Score *31 ÷ 15
17th +6 <!-Class Feature3-> 12 Level + Strength Score *32 ÷ 15
18th +6 <!-Class Feature3-> 12 Level + Strength Score *32 ÷ 15
19th +6 Ability Score Improvement 12 Level + Strength Score *32 ÷ 15
20th +6 <!-Class Feature3-> 12 Level + Strength Score *32 ÷ 15

The Power of the Magatama[edit]

“The Magatama is the essence of demons, and with this, you will become a demon"

Magatamas are bug-like creatures you can ingest to gain access to new features and spells. The magatama also increases your stats, regardless of if they pass the 20 threshold. There are 25 total magatama that will be detailed at the end of the class description, and you innately have the Marogeh magatama. You choose to gain either the Wadatsumi or Ankh magatama after defeating an enemy of your DM’s discretion, and you gain the other one at your DM’s discretion. The rest of the Magatama are purchasable from demonic beings that only you can see when you take a long rest. You can change what magatama you have equipped only when outside of combat. Due to the magatama granting spells/features, you are able to attune to the magatama to keep those skills within you, despite having another magatama equipped. Attuning takes 12 hours, and upon finishing attuning, you can choose one skill from the list of skills that the magatama offers.

Demonic Strength[edit]

Instead of your unarmed strikes doing 1d4 bludgeoning damage, the damage is instead filtered through this calculation: (Your Level + Strength Score) *16 ÷ 15, this calculation increases by 1 each level as shown on the damage table. You are also considered a Large creature for the sake of lifting or carrying capacity.

Demonic Body[edit]

Due to being half-demon, you do not need to eat, sleep, drink, or breathe, but you can consume food or drink if you wish, you also stop aging. You are also immune to all disease. You also gain 60 feet of Darkvision. In addition to all of this, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + 5. However, all of this comes with a drawback, unless you conceal yourself, people will see you as a pure demon, and will either be skeptical of you, or will fear you.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

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<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Demi-Fiend class, you must meet these prerequisites: Come into contact with a demonic being and gain their support. Have at least 12 in each Ability Score.

Proficiencies. When you multiclass into the Demi-Fiend class, you gain the following proficiencies: Intimidation, Persuasion

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