Delver (5e Creature)
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Small monstrosity, chaotic neutral
Armor Class 13
Skills Perception +4, Stealth +5
Chameleon Skin. The delver has advantage on Dexterity (Stealth) checks made to hide.
Hold Breath. The delver can hold its breath for 15 minutes.
Sunlight Sensitivity. While in sunlight, the delver has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The delver makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus 3 (1d6) poison damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Delvers are creatures that live underground, usually close to the surface, as they emerge nightly to feed on insects and plants, sleeping during the day. They are called delvers because they tend to inhabit caves with high concentrations of iron ore, though nobody knows why. They also like to live near large bodies of water. They resemble lizards, though they stand on their hind legs and have a venomous bite.
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