Deinodent (4e Creature)

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The deinodent are a series of horrific creatures centered around a cult's obsession with teeth. Utilizing this material, they fashioned a good deal of terrible creatures to use in their dastardly plans to sow chaos across the realm. The formulae to the creation of these horrors are inscribed in fine ivory carvings made to resemble teeth. These deinodent are said to be infused with essence from the aberrations of the Far Realm, making them otherworldly to the core. They come in monstrous forms and various sizes, with the smallest being insidious and the largest being outright calamitous to behold. Some resemble natural forms that have been twisted, while others are entirely alien.

96039.jpg
The horrible, suffering Dahlver-Nar, by Wayne England

There are tales of Dahlver-Nar, a nondescript warlock binder who went mad after misusing the power of a dragon's set of teeth. It is said he himself became a vestige, and his body became covered in teeth and fangs of all sizes. If not the Far Realm theory, then it is likely the deinodent originate from the teeth of his body. Deinodent is a portmanteau meaning "terrifying teeth," which is apt as Dahlver-Nar granted his teeth of horrific power to his pact holders, allowing them to create these monstrosities that mirror his mangled, toothy body.

Lore[edit]

A player knows the following information with a successful skill check.

Religion DC 15: The deinodent were created after the inspiration of Dahlver-Nar, patron of teeth. They are embodiments of suffering.

History DC 15: Cults use deinodent to sow a variety of chaotic situations. They are grown usually out of teeth used as seeds.

Dungeoneering DC 20: Deinodent on their own, save for a few, are without volition. If their masters are killed, they can be controlled by their master's killers if tamed.

Encounters[edit]

The general nature of deinodents is that they either serve alongside other controlled monsters or they go with their own kind. Some deinodents, particularly large ones like ursa or abominos, obviously behave in a solitary manner. Unless they were summoned and used alongside other forces, they will act on their own alone. This is rare, however, since deinodents are almost always unnatural. They are almost always summoned by pact users.

Deinodent Abraxas[edit]

Deinodent Abraxas
Level 6 Lurker
Tiny Aberrant Magical Beast
XP 250
HP 50; Bloodied 25 Initiative +10
AC 22; Fortitude 17, Reflex 20, Will 17 Perception +4
Speed 5 Low-light vision, Darkvision
Standard Actions
Ranged.png Shattering Moan (psychic)♦ At-Will
Attack: Ranged 5 (one creature); +10 vs. Will
Hit: 2d6+5 psychic damage; and the target is dazed until the end of the abraxas' next turn.
Melee.png Invade Mouth ♦ At-Will
Requirement: The abraxas must not have a creature grabbed.
Attack: Melee 1 (one dazed creature); +10 vs. Reflex
Hit: 1d6+3 damage and the abraxas grabs the target. While the target is grabbed by the abraxas, the abraxas occupies the target's space and cannot be targeted or take damage, and the target is infected with abraxas disease.
Effect: The abraxas jumps 4 squares without provoking opportunity attacks and then makes the above-listed attack.
Skills Stealth +10
Str 16 (+6) Dex 21 (+6) Wis 6 (+1)
Con 11 (+3) Int 6 (+1) Cha 15 (+5)
Alignment Chaotic Evil Languages
Equipment

The deinodent abraxas is a teeny tiny creature known to hide in the teeth of other creatures. From there, it causes excruciating pain for its host and ultimately causes their jaw to implode if not removed. The abraxas is more similar to a parasitic disease. Thus, it has the abrax jaw breaker named after it.

Tactics

The deinodent abraxas

Deinodent Abomino[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment

The abomino is a gigantic worm covered in teeth, primarily incisors. The worm's skin is loose, with roiling muscle underneath which shifts and rotates the skin and hard teeth on the outside, allowing it to burrow and slice anything it comes in contact with. The worm's cloaca and mouth are both armed with teeth as well, making it a formidable moving abomination.

Deinodent Yeti[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment
<img link>
By [img link]

Deinodent yeti are strange giants covered from head to toe in teeth instead of fur. This coat of teeth ranges in composition from incisors to fangs and baleen material. They have one hollow "eye" which is composed of a circular mouth, over their actual mouth, which is full of jagged teeth. These horrors are known to roam mountainsides and put even orcs on the defensive with their unsettling appearance.

Deinodent Ursa[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment

Deinodent ursa, also known simply as teeth beasts, are large, lumbering, quadrupedal creatures covered in sharp teeth instead of fur. Their flesh underneath is pinkish and gummy, and their toothy armor regrows multiple times throughout their lives. When they shed, they leave behind piles of sharp, discarded teeth. Unlike the yeti, the ursa has only one fanged tooth for each eye, of which it has two. Despite its blindness, it remains able to sense prey. Most ursa are born with soft, calcified nubs on their skin instead of teeth, and are the size of wolves. They grow to be the size of large bears, hence their name.

Tactics

Characteristic of a creature made by Dahlver-Nar's teeth, the deinodent ursa is believed to suffer a pain that empowers its abilities. It will initially sense all its prey before giving a debilitating moan that disempowers the weak-willed who hear it, as it is laced with the suffering of the mad Dahlver-Nar himself. After it has frightened opponents, the bear switches into a hunter mode, after which its speed increases, and it will go for the nearest frightened creature.

Deinodent Haisha[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment
<img link>
By [img link]

The haisha are aquatic and squaline creatures covered with razor sharp teeth. Their body type is like a worm; but, unlike the abomino, the haisha have fins. The teeth on their body are tipped with smaller razors, allowing them to swim by and slash up anything they rub against. Rather than navigate with sight, the haisha rely on the movement of ocean currents as well as their superb sense of smell.

Deinodent Hominem[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment
<img link>
By [img link]

Perhaps the most unsettling of the deinodents is the hominem, which was designed with a human shape. Some call them Cadmians since they are said to grow from dragon teeth off of Dahlver-Nar's body. They look like a skinned human body with teeth stuck in every inch of their body. Their eyes are milky white, almost the color of ivory. These deinodents are supposedly the weakest of the abominations. However, because they seem to be unable to feel pain, they still make formidable enemies and should not be underestimated. This is all the more true given that they are lesser versions of Dahlver-Nar that can endure great pain and also share it.

Deinodent Plantera[edit]

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basicmelee.png Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge D6 (4).pngD6 (5).pngD6 (6).png-->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment
<img link>
By [img link]

The plantera is an odd deinodent believed to be based on displacer beasts. It has the body of a small quadruped, with two long tendrils that end in gaping mouths, like that of a venus flytrap. Unlike the other deinodont, the plantera is largely covered with fine baleen material instead of harder teeth. The quadruped body does have a mouth of sharp teeth though. The plantera is known to bury itself underground, letting its tendrils stick up, like a plant. These two tendrils snap at anything which comes by, eager to feed. Upon sensing danger, the main plantera body bursts forth from the ground to surprise enemies and tear them to shreds.


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