Deep One (5e Race)
From D&D Wiki
This race is an homage to H.P. Lovecraft, however, I will be adding some extra flavor to the race so it's not just scary fish-people who did that one thing that one time.
"I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design—living and horrible."
Deep Ones have been living longer than most on the planet, their exact age is not known, but some have said that they have lived there for more than 80,000 years. They are immortal (age-wise at least) so the many spread out deep one cultures could be as different as comparing a humanoid to an aberration. One thing links most of all Deep Ones however, their connection to the Old Ones. This connection does not mean that they have to obey the Old Ones, they only choose to.
Deep One society can (most of the time) be more paralleled to a cult than a society.
Religion is the primary organizing force of Deep One society and all of their important institutions derive from religious obligations or revolve around worship. Although each Deep One settlement is apparently independent of one another (indeed, they seem to have little intentional contact with foreign Deep Ones), within the settlement control is highly centralized, with all vital task assigned and overseen by the priestly class. Thus, Deep Ones consider the political sphere as inseparable from the religious. They have nothing to approximate businesses, nor any social gatherings that do not have some sort of commemorative or ritualistic aspect.
Deep One Names
Deep Ones do not have any real names, however, they can be given nicknames.
Sometimes religious, sometimes not. These wicked fish were created by Cthulhu himself.
Ability Score Increase. +1 to three ability scores of your choice
Age. Deep Ones are immortal, meaning unless murdered, they will age eternally. Deep Ones don't age physically unless they aren't mature yet, in which they will grow until then.
Alignment. Deep Ones usually tend toward neutral alignments.
Size. Deep Ones are a minimum of 7ft tall and a maximum of 10. However, Deep Ones are born with poor posture. Your size is medium.
Speed. being larger than most humanoids, your base walking speed is 35 feet. Your swimming speed is 45 ft.
Amphibious. Deep Ones can breathe air and water.
Link to the Old Ones. You have a strong connection to the old ones, this gives you proficiency in 2 skills of your choice. This also gives you the ability to cast a cantrip of your choice from any spell list, at 7th and 13th level you gain an extra cantrip.
Languages. You can speak common, aquan, and deep speech.
Random Height and Weight
|7′ 0″||+5d12||250 lb.||× (1d4) lb.|
*Height = base height + height modifier