Decidueye (5e Race)
From D&D Wiki
|A Decidueye preparing to fire an arrow.Source|
Decidueye are tall, avian creatures that resemble owls if they were humanoid. The upper portion of their face is dark green with a thin, orange mask-like marking encircling their eyes. Their eyes are reddish-orange and they have a hooked dark green beak. The feathers covering their wings and back are brown, while its body is primarily white. The three feathers at the tip of each wing are structured similar to fingers and have lighter tips. The backs of their wings and torso are dotted with six white spots on each wing. The inside of each wing has a line of upside-down, reddish-orange triangles across the top. It has long legs, feet with two toes facing forward and two backward, and short dark green talons. Its tail consists of three long, green leaves.
The most notable part of a decidueye's appearance is their leafy hood. This hood covers their head and shoulders, and partially covers their face. The hood is smoothly draped across the shoulders and back, but has uneven edges. Around the head, the hood forms many pointed projections that extend over their face. A single white feather with a red base extends from the top of their hood. In the center of their chest is a reddish-orange x-shaped formed by dead leaves with two thin green vines extending from it. Pulling on the vines closes the hood further over a decidueye's face, further improving its focus. 
Decidueye first appeared within the small forests that sparsely dot the tropical Alolan islands. Their population within Alola started out very small but eventually grew once their young, known as rowlets and dartrixi, began to survive in much greater numbers during the winter. Because of their genetic similarities to owls, they are calm and collected creatures, being able to pursue prey far longer than most humanoid creatures are able to. However, their demeanor crumbles when caught by surprise, in which they immediately begin to panic. This is why they have dedicated themselves to being as alert as possible at all times, leading to a race-wide paranoia epidemic. They have also been able to survive for millennia thanks to their speed and marksmanship. With a decent amount of practice they are capable of nocking and firing an arrow at an enemy in a tenth of a second. They are also experts in blending in with their environment and excel at attacking targets from afar.
Through many years of evolution, decidueye have learned how to tap into the magical forces of the world, allowing them to manipulate shadows and spirits with their attacks. They can use this powerful skill to their advantage, often pinning down the shadows of creatures that attempt to escape from their clutches.
Much like the societies of other bird-like Pokémon, the Decidueye value independence and freedom over everything else. They hunt and forage independently, only gathering amongst themselves to raise their Rowlet offspring. Once a Rowlet has evolved into a Dartrix while in the wild, they are expected to learn how to survive on their own, and so the act of a Decidueye parent nurturing and teaching their Dartrix child is a very rare sight to see. They're also deeply connected with the spirits of the forest, gathering their spiritual energy from their home and their determination to live. This spiritual connection drives most of the survival decisions that Decidueye make, leaving it up to their ancestors to bring them happiness and comfort. They aren't ones to get into a fight, preferring to stealthily escape a hostile situation rather than attacking head-on. However, if escape proves to be a non-existent option, they use their cunning and speed to their advantage, firing feathered arrows from their cowl and darting around at blinding speed.
Decidueye names are derived from the Auran alphabet and are very similar to those of the aarakocra, avian creatures from a distant world far different than that of the decidueye.
Collected, focused avian pokemon who employ ranged combat and stealthy tactics to win their battles.
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Decidueye mature at 8 years of age and have a lifespan that lasts well beyond 40 years.
Alignment. Decidueye, like the avian creatures that they are related to, value freedom over all else, making them very chaotic creatures. When it comes to good and evil, they usually lean towards chaotic good.
Size. Decidueye are slightly shorter than humans, standing at around 5 feet in height. Their light bone structure gives them an extremely light weight of 80 lbs. Your size is Medium.
Speed. Your base walking speed is 20 feet. You have a flying speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flight. You have a flying speed of 30 feet. To use this flying speed, you can't be wearing any medium or heavy armor.
Shadow Sneak. You are proficient in the Stealth skill.
Spirit Shackle. Whenever you hit a creature with a ranged attack, you can choose to have the attack deal necrotic damage instead of its normal damage type. Additionally, the target creature must make a Dexterity saving throw or become restrained until the start of your next turn. The DC of this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus. After you use this trait, you cannot use it again until you finish a short or long rest.
Talons. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Tailwind. While you are flying, you do not make any sound. Additionally, if you are currently airborne while rolling for initiative, you can add your proficiency bonus to that roll.
Languages. You can speak, read and write Common and Auran.
Random Weight & Height Table
|4′ 11″||+1d8||80 lb.||× 1 lb.|
*Height = base height + height modifier