Deathclaw (5e Creature)
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Large monstrosity, unaligned
Brave. The deathclaw has advantage on saving throws against being frightened.
Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack.
Multiattack. The deathclaw makes four attacks: one with its bite, two with its claws, and one with its gore attack.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.
Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 +7) piercing damage.
Deathclaws are ferocious predators with fearsome claws and terrible fangs. They attack anything in their paths, and some are controlled by other creatures to do their bidding.