Deathclaw (5e Creature)

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Large monstrosity, unaligned

Armor Class 17 (natural armour)
Hit Points 142 (15d10 + 60)
Speed 40 ft.

24 (+7) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 6 (-2)

Saving Throws Dex +4
Senses passive Perception 11
Challenge 8 (3,900 XP)

Brave. The deathclaw has advantage on saving throws against being frightened.

Pounce. If the deathclaw moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one additional bite attack.


Multiattack. The deathclaw makes four attacks: one with its bite, two with its claws, and one with its gore attack.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 +7) piercing damage.


Deathclaws are ferocious predators with fearsome claws and terrible fangs. They attack anything in their paths, and some are controlled by other creatures to do their bidding.

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