Death Ray (3.5e Equipment)
From D&D Wiki
|Body Slot:||— (Held)|
|Aura:||Varied (See description for more information)|
|Weight:||8 lbs. (hand-held variant)|
A magically-crafted weapon that sends out a very strong beam of energy that fires a differently-colored beam of light. These strange machines can be extremely dangerous, and can potentially be able to destroy almost anything. They are thankfully quite rare, normally only being built as a proof-of-concept idea then being deconstructed due to if they were to fall into the wrong hands the destruction would be great. The machine is normally hand-held, but can be implanted inside mechanical limbs.
Death rays have five different types of beams, each determining the effect:
Red: Red death ray beams are based on extreme heat. They will cause wood or cloth to burn, and if intense enough, may cause metal to become white-hot.
Orange: Orange rays are derived from acid, and must be extremely corrosive to any object in their path. Items must make a saving throw or be destroyed.
Yellow: Yellow rays are lightning-based, and will be conducted by any metal they come in contact with.
Green: Green death rays are based on poison.
Blue: Blue death rays are based on extreme cold. Liquids (canteens, holy water, potions etc) must save or the vessel containing them will be destroyed.
Indigo: Instead of causing physical destruction, indigo death rays affect the mind. A character who fails his or her saving throw will go irretrievably insane.
Violet: Violet death rays reduce living matter to its constituent elements. A target killed by a violet death ray will be reduced to a pile of ashes and a mass of super-hot, boiled water. This has no effect on non-living matter.