Dea (5e Race)
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This race is supposed to be played with the Dea class.
Members of the dea race appear entirely human other than one pair, or more, of angel-like wings. All Dea eyes become orange and manifest a triskelion symbol when they use a class feature or race trait, but when not using a trait or feature your eyes are normal human colors. Some Dea has been shown to have more divergent features, like possessing multiple heads or being as tall as a 9 feet. Furthermore, dea are capable of flight even without wings. They can fly using the mere power from their celestial soul.
They wear white clothing with some bright colors.
The dea and their realm were created by the Supreme Deity. The Supreme Deity is a greater god who created the dea. The dea have been clashing with the demons and the devils since their creation.
Dea live on the celestial outer plane named Keltea. It is essentially composed of Sky Palaces built on floating islands, themselves suspended in the clouds. One palace is a temple made of light named The Light of Stigma which can connect the Dea to other planes. Bet this temple is accessible by the army of the Dea. The army has four generals who are called The Four Arches. The four Arches are the four most powerful deas and with the power of all four of them can maybe even kill a greater god. Many dea join the army to destroy the fiends. They usually think that all fiends and people with fiendish blood are evil and need to be stopped. But some dea try to help good people with fiendish blood, but if they do help them they are banished from Keltea and would have to fight through The Four Arches. The Dea like all other races except fiends. The Supreme Deity is like a controlling tyrant who is narcissistic and cruel. She is said not to care about anyone but herself and uses other races and dea as pawns to completely exterminate fiends.
Dea names usually end with el, ael,or iel.
Male: Mael, Sariel, Tarmiel, Azrael
Female: Ariel, Oriel, Pirmeal, Tael
Angelic creatures who detest fiends.
Ability Score Increase. Your Wisdom score increases by 2 and your Charisma score increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Age. Dea mature at the ages of 50 to 60 and they live to 5,000 years old.
Alignment. Dea are of the good alignment, specifically chaotic good.
Size. Dea can be the size of humans but some can be up to 9 feet tall. But these are rare anomalies than a norm. Your size is Medium.
Speed. Your base walking speed is 25 feet. See Flight.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial. Your creature type is celestial instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are also resistant to radiant damage.
Healing. This is the natural trait that all dea have that allows them to heal any living creature. As an action, you touch another living creature and the creature regains 1d4 + 1 hit points. You can use this trait a number of times equal to your proficiency bonus, regaining all use after you finish a long rest.
Flight. You have a pair of white-feathered wings that grant you a flying speed of 30 feet. These wings are extensions of your celestial soul, meaning even if you don't have wings you can still fly. You cannot use this speed while wearing armor you are not proficient in, medium, or heavy armor.
Languages. You can speak, read and write Common and Celestial.