Davy Jones (5e Creature)
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Medium monstrosity, neutral evil
Amphibious. Davy Jones can breath both air and water.
Legendary Resistance (3/day). If Jones fails a saving throw, he can choose to succeed instead.
Cursed Weapons. Davy Jones’s weapons are magical, but only while he is alive. If Davy Jones dies, his nonnatural weapons become normal weapons.
Multiattack. Davy Jones makes four longsword attacks and two claw attacks.
Longsword. Melee Weapon Attack: +X to hit, reach 10 ft., one target. Hit: X (2d8 + 7) slashing damage or X (2d10 + 7) slashing damage if used with two hands.
Claw. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (3d12 + 7) bludgeoning damage, and the target is grappled (escape DC X). Davy Jones can grapple only one target and may only use his claw attack against the grappled target while doing so.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.