Dark Omen Summon (5e Creature)

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Dark Omen Summon[edit]

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As relentless as their creators.
By [1]

Medium undead, your alignment


Armor Class 10 + Your Charisma modifier (natural armor)
Hit Points 5 + 5 times your level in Dark Omen class
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 15 (+2) 10 (+0) 13 (+1) 12 (+1)

Saving Throws Constitution + Your proficiency bonus, Charisma + Your proficiency bonus
Skills proficiencies in your weapons, athlethics + your proficiency bonus
Damage Immunities Poison
Condition Immunities Poisoned, Exhaustion
Senses Darkvision 60ft, passive Perception 11
Languages Summon understands any language its master speaks to it.;


Undead Fortitude. If damage reduces the summon to 0 hit points, it must make a Charisma saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the summon drops to 1 hit point instead.

Extension of Will. Summon may use any weapon they are proficient with. If its master gives the summon a weapon, the summon will use it, if it can. The summon can't attune to items and can't wear any armor other than its natural, magical one.

ACTIONS

Melee Strike Melee Weapon Attack: + Your Charisma modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + Your proficiency bonus slashing damage. Additonally summon may use different weapon, using its bonus to hit in addition to your charisma modifier + your proficiency bonus and its damage + your proficiency bonus.

Ranged Strike. Ranged Weapon Attack: + Your Charisma modifier + your proficiency bonus to hit, 80/320ft, one target. Hit: 1d6 + Your proficiency bonus piercing damage. Additonally summon may use different weapon, using its range, bonus to hit in addition to your charisma modifier + your proficiency bonus and its damage + your proficiency bonus.

Shield. Special: Summon equips its shield to protect itself better or hides it. While holding a shield it gains shield bonus to ac, if it has no shield equipped, it uses its shield that grants him +2 bonus to ac.

REACTIONS

Shield Block. Special: If the summon has shield equipped it uses it to protect one ally better. When an enemy attacks a friendly creature within 5ft of the summon, it can expend its reaction to grant that ally bonus to ac equal that of the shield they are wielding.

Summoned by the Dark Omens that focus on necromancy, these creatures have only one goal in mind - to serve. Not feeling any pain, never tiring they march on to fullfill the bidding of their masters.


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