Dark Hound (5e Creature)
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Medium monstrosity, unaligned
Armor Class 16 (natural armor)
Saving Throws Str +5, Con +5
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the hound has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Exude Darkness. Magical darkness spreads from the mangled fur of the hound in a 60-foot-radius sphere for 1 minute, covering it in a shroud of darkness. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Dark hounds are predators from the Shadowfell with midnight black fur. Said to be twisted reflections of wolves, they are vicious and prowl under the cover of night, when they attack in large packs. During the day, dark hounds retreat to shadowy places and rest, as they cannot stand sunlight.
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