Dant (5e Race)

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"You kiddin' me?" The silver haired man chuckled, "I only take special jobs, not dirty work like that." The blonde Feind looked back at him, giving a look of pity. "I ain't doin' jobs for you," the silver haired man responded, "I almost feel insulted by the offer." He took out his gun and prepared for combat.

Physical Description[edit]

Many Dants are indistinguishable from regular humans, source [1]

Dants are uncannily similar to Humans, almost indistinguishable in many cases. They usually have more unnatural hair and eye colors, however, ranging from purple eyes to green hair.



Dant Names[edit]

Dants have names that vary from where they grew up. Their names are similar to humans. Here are a few example names some have.

Male: Abraham, Adrian, Byron, Daniel, Franklin, Gregory, Henry, Jaxon, Wolffgang

Female: Amelia, Anna, Camilla, Charlotte, Genesis, Isabelle, Layla, Rose, Sophia

Surnames: Arby, Dry, Gray, Harriet

Dant Traits[edit]

The half-fiend half-angel takes some traits from both sides of their history
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity increases by 1.
Age. Dants mature at the same rate humans do, but they last for roughly 2 centuries.
Alignment. Dants are bent between their Angelic lawfulness and their Fiendish chaotic natures. Their alignment depends on where they were raised, although one side of their heritage could show more than the other.
Size. Dants are like humans, they vary in height and weight. Your size, however, remains medium.
Speed. Your base walking speed is 30 feet.
Racial Dominance. Dants tend to have one of their races triumph over the other. You can either take Hellish Resistance (Resistance against Fire damage) or Celestial Resistance (Resistance against Necrotic and Radiant).
Dant legacy. You gain access to the Light cantrip at level 1. Once you reach 3rd level, you can cast Hellish Rebuke once per day as a 2nd level spell. Once you reach 5th level, you can also cast the Cure Wounds spell as a 2nd level spell once per day. Charisma is your spellcasting ability for these spells.
Fiendish Claws. Your Fiendish heritage shows when your back is against the wall. You have claws that can deal 1d6 slashing damage.
Angelic Help. The gods above still wish to help you. You have a natural AC of 13 + your Dexterity modifier.
Languages. You can speak, read, and write Common, Celestial, and your choice between Infernal and Abyssal.

Random Height and Weight[edit]

4′ 10″ +2d8 125 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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