Dago the Drunken Tortle (5e Creature)

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Dago the Drunken Tortle[edit]

Large humanoid, chaotic good, or neutral good


Armor Class 18 (natural armor)
Hit Points 83 (13d8+25)
Speed 20


STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 20 (+5) 20 (+5) 15 (+2) 16 (+3)

Saving Throws Constitution and Intelligence.
Skills Arcana, Nature, Animal Handling, Medicine, and History.
Damage Vulnerabilities necrotic
Damage Resistances poision
Senses passive Perception 16, blindsight 10 feet
Languages Common, Tortle, Druidic, Sylvan and Thieves Cant.
Challenge 3 (700 XP)


Depends heavily on what game he’s played in. He has whatever is fairly useful but never what’s exactly perfect.

ACTIONS

Walking Stick Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 1) bludgeoning damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Dago is like most Tortles, a nomad. He carries his personal effects in a bag of holding and he lives in a Daerns Instant Fortress. He travels from tavern to tavern in search of the worlds strongest beer sharing his travels with wanderers and adventurers imparting his vast if somewhat wordy advice in a Yoda like fashion. His drinking habits have built him up a high tolerance to poison both voluntary and otherwise, but he still drinks himself under the table every time. This causes him to build up large bills which he convinces bards to pay in exchange for stories or wizards in exchange for spells and similar arrangements.



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