Daedroth (5e Creature)

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Daedroth[edit]

Large lesser daedra, chaotic evil


Armor Class 18 (natural armor)
Hit Points 169 (7d10+121)
Speed 35 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 17 (+3) 6 (-2) 11 (+0) 12 (+1)

Damage Vulnerabilities Lightning
Damage Resistances Fire
Condition Immunities Unconscious, Charmed
Senses passive Perception 15
Languages None
Challenge 8 (3,900 XP)


Daedroth´s protection Daedroth casts the shield spell on itself after rolling initiative.

ACTIONS

Multiattack. The Daedroth can make two claw attacks or one fire breath attack each turn

Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) Slashing damage

Fire Breath (Recharge 6). The daedroth exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (9d6) fire damage on a failed save, or half as much damage on a successful one.


Daedroth_first-person.jpg
[Source].

A Daedroth is a reptilian creature that walks on 2 legs, with a large crocodile like head and claws. They are known to serve the Daedric Prince Morag Bal.



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