Daedroth (5e Creature)

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Large lesser daedra, chaotic evil

Armor Class 18 (natural armor)
Hit Points 169 (7d10+121)
Speed 35 ft.

20 (+5) 14 (+2) 17 (+3) 6 (-2) 11 (+0) 12 (+1)

Damage Vulnerabilities Lightning
Damage Resistances Fire
Condition Immunities Unconscious, Charmed
Senses passive Perception 15
Languages None
Challenge 8 (3,900 XP)

Daedroth´s protection Daedroth casts the shield spell on itself after rolling initiative.


Multiattack. The Daedroth can make two claw attacks or one fire breath attack each turn

Claw Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) Slashing damage

Fire Breath (Recharge 6). The daedroth exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (9d6) fire damage on a failed save, or half as much damage on a successful one.


A Daedroth is a reptilian creature that walks on 2 legs, with a large crocodile like head and claws. They are known to serve the Daedric Prince Morag Bal.

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