Dabbler of All Kinds/Ultimate Theurge (3.5e Prestige Class)

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important balance note/ warning

this prestige class option is as you can see an attempt to combine the efforts of many classes such as the mystic theurge, noctumancer, eldrich deciple, eldrich theurge, celebremancer, psionic theurge etc into one unified whole and is despite its impressive apperance likely quite a bit weaker than most other prestige classes due to MAD and having kinda slow progression in each of their classes in an world were most casters and caster-like classes improve in an exponential fashion, assuming you avoid qualifying for class features via feats to gain the most of your class progression, by the time you reach 10th level and gain 2nd level spells, powers and vestiges other more dedicated casters already have acess to 5th level spells and such, by the time you gain your 10th level in this class and have access to 4th level spells your caster colleagues have acess to 9th level magic and are bending reality to their slightest whims. It is even possible that the opposite is the case, that ether due to the inherent flexibillity of invocations, mysteries, psionics, magic etc used in tandem to create all kinds of potent combinations or due to them getting proper class features that are meant to just keep them in the game. Ether way there is like an 70% percent chance this prestige class could cause some kind of balance issue, and you should probably keep that in mind. If an player who wants to play this does not mind plaing a character that might potentially be a little weak and you have no problem already allowing clerics, wizards and psions this is not a problem. I have tried my best to keep it balanced, just keep in mind that might not have done a good job.

dabbler of every kind[edit]

you fool, you have not even seen half of the tricks up my sleeve
—Harold, human dabbler of all kinds, talking to the mind flayer he is about to hit with an suprise eldrich invocation followed up by an shadow mystery
i have no clue how many forms of supernatural effects he has in his arsenal or how he manages to keep track of all of them, but i'd not be afraid of him, he may posess powers you are unfamilliar with and whom you might not understand, but he isint exactly good at any of them, for such is the way folks like him who refuse to specialize
—Geovanni, elf loremaster and archdiviner in the paragnostic assembly, refering to harold in his tombe "regarding the nature of magic"

this prestige class goes by many names, some call themselves dabblers of every kind, some might call themselves true theruges, ultimate theurges, ultimate mages, eldrich-chakra-nocto-celebro-theomancers, megamancers or even masters of every supernatural art, but what thay all share is an innate curiosity about the world that forces them down strange paths. Not content to be mere mortals, they decided to go down some path towards altering the universe in a more than mundane way, perhaps by unlocking the power of the mind, studing arcane magic, praying to gods, making an pact with an eldrich entity or vestige beyond time and space or whatever. However, such people were not content, instead of continuing to master this new source of power, they decided to expand oppon it, to try to unlock all the ways they could find that lets them go above the means that an ordinary mortal can affect the world around them.

Becoming a Dabbler of every kind[edit]

The characters who pursue this class must on some level be an curious and ambitions person, seeing as to their willingness to pursue a myriad of magics. Humans and Gnomes are the most common members of this prestige class, however some elves and kuo toa have also chosen this path, and many illuminans find its path appealing. The most archetypical dabbler of every kind is a member of the wizard, cleric, psion, incarnate, warlock, binder, shadowcaster and truenamer classes, however plenty of variations exist, particularly scholarly dabblers of every kind might for instance instead be members of the wizard, archivist, erduite, incarnate, dragonfire adept, binder, shadowcaster and truenamer classes, another might try to qualify for certain requirements via feats instead of class levels to simplify their studies (alltough this makes the class progress worse), it is even thoretically possible for some dabblers of every kind to derive most if not of their powers from an single entity that is both an vestige, an god, an warlock patron, your sorcerous ancestor and knowledgable in the mysteries of shadow magic who inspires you to pursue the ways of the totemist or incarnate. WHat is safe to say is that for the most part, no two Dabblers of every kind will look entirely alike with all the possibilities available to them

Entry Requirements
Skills: concentration 10 ranks, spellcraft 4 ranks, psicraft 4 ranks, truenaming 4 ranks
Spellcasting: abillity to cast 1st level arcane spells and 1st level divine spells
Special: must be able to use least invocations, manifest 1st level powers, speak 1st level utterances, use 1st level mysteries, bind a 1st level vestige and shape at least 1 soulmeld
Table: The Dabbler of every kind

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting, Manifesting and whatnot
Fort Ref Will
1st +0 + + + mad brilliance +1 level of existing arcane spellcasting class, +1 level of existing meldshaping class, +1 utterance using class, +1 level of existing manifesting class, +1 level of existing divine spellcasting class, +1 level of existing mystery-using class, +1 level of existing invocation-using class, Soul binding +1
2nd +1 + + + expanded power +1 level of existing arcane spellcasting class, +1 level of existing meldshaping class, +1 utterance using class, +1 level of existing manifesting class, +1 level of existing divine spellcasting class, +1 level of existing mystery-using class, +1 level of existing invocation-using class, Soul binding +2
3rd +1 + + + bonus feat +1 level of existing arcane spellcasting class, +1 level of existing meldshaping class, +1 utterance using class, +1 level of existing manifesting class
4th +2 + + + mad brilliance, caster level increase +1 +1 level of existing divine spellcasting class, +1 level of existing mystery-using class, +1 level of existing invocation-using class, Soul binding +3
5th +2 + + + expanded power +1 level of existing arcane spellcasting class, +1 level of existing meldshaping class, +1 utterance using class, +1 level of existing manifesting class
6th +3 + + + bonus feat, caster level increase +2 +1 level of existing divine spellcasting class, +1 level of existing mystery-using class, +1 level of existing invocation-using class, Soul binding +4
7th +3 + + + mad brilliance, Chakra bind (crown) +1 level of existing arcane spellcasting class, +1 level of existing meldshaping class, +1 utterance using class, +1 level of existing manifesting class
8th +4 + + + expanded power, caster level increase +3 +1 level of existing divine spellcasting class, +1 level of existing mystery-using class, +1 level of existing invocation-using class, Soul binding +5
9th +4 + + + bonus feat, Chakra binds (feet, hands) +1 level of existing arcane spellcasting class, +1 level of existing meldshaping class, +1 utterance using class, +1 level of existing manifesting class
10th +5 + + + mad brilliance, caster level increase +4 +1 level of existing divine spellcasting class, +1 level of existing mystery-using class, +1 level of existing invocation-using class, Soul binding +6

Class Skills (4 + Int modifier per level)
craft, concentration, knowledge(all skills taken individually), spellcraft, psicraft, truespeak, use magic device, use psionic device.


Table: The Epic Dabbler of every kind
Level Special
11th expanded power
12th bonus feat
13th mad brilliance
14th expanded power
15th bonus feat
16th mad brilliance
17th expanded power
18th bonus feat
19th mad brilliance
20th expanded power

Class Features[edit]

as the dabbler of every kind grows in levels, they will learn to improve all the strange powers they have learned, albeit at an slower rate than usual. All of the following are class features of the Dabbler of every kind.

Arcane Spellcasting: At every uneven numbered level and at 2nd level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a dabbler of every kind, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Divine Spellcasting: At 1st level and every even numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a dabbler of every kind, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Manifesting: At every uneven numbered level and at 2nd level, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a Dabbler of every kind, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.

Meldshaping: At every uneven numbered level and at 2nd level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the dabbler of every kind level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. If you had more than one meldshaping class before becoming a dabbler of every kind, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.

Truenaming: At every uneven numbered level and at 2nd level, you increase your Utterance DC, the number of utterances you know, the highest level of utterance you can know and what lexicons you have available as if you gained a level in an utterance using class to wich you belonged prior to gaining the dabbler of every kind level. You do not, however, gain any other abilities of that class. If you had more than one utterance using class before becoming a dabbler of every kind, you must decide to which class to add each level for these purposes.

Mysteries: At 1st level and every even numbered level, you gain new mysteries per day and an increase in caster level (and mysteries known, if applicable) as if you had also gained a level in a mystery using class class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one mystery using class before becoming a dabbler of every kind, you must decide to which class to add each level for the purpose of determining mysteries per day, caster level, and mysteries known.

Invocations: At 1st level and every even numbered level you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch theurge, you must decide to which class to add each level for the purpose of determining caster level and invocations known

Soul Binding Bonus: At 1st level and every even numbered level your soul binding ability improves as if you had also gained a level in the binder class. Your anima mage levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.

mad brilliance: to learn all ways of altering the fabric of reality, an dabbler of every kind needs an equal measure of intuition, intelect and force of will, and any prospective dabbler of every kind must learn to hone those mental capacities they lack if they ever want to keep up. At 1st level and every three levels thereafter, increase each of your charisma, intelegence and wisdom scores by 1. This feature cannot improve an abillity score if it is already the highest abillity score you posess, for instance an dabbler of every kind with an abillity score array of 10, 10, 10, 14, 17, 13 prior to level 4 would oppon reaching fourth level in this class increase his intelegence and charisma scores but not his wisdom score, as it is his highest abillity score. Furthermore you treat your intelegence, wisdom and charisma scores as being 4 points higher for the purposes of determining bonus spells per day and bonus power points per day (this second benefit does not increase as you gain levels)

expanded power (Su): an dabbler of every kind also slowly learns to expand the resources available to them. At 2nd level they gain one additional 1st level spell per day for each spellcasting class they posess, two additional power points added to their pool of power points and one additional point of essentia added to their essentia pool. At 5th level they gain one additional 1st level spell per day and one additional 2nd level spell per day for each spellcasting class they posess, add 3 psi points to their pool and add 2 points of essentia pool. At 8th level they gain the same benefits as 5th level. At 11th level and every three levels thereafter they gain one additional 1st, 2nd and 3rd level spell per day, 5 psi points and 2 points of essentia to their pool. All of these increases are cumulative.

Bonus Feats: At 3rd, 6th and 9th level, you gain a bonus feat from any of the following categories: psionic, incarnum, metamagic, metashadow, divine. You can also choose practiced spellcaster or practiced manifester as your bonus feat

Caster level increase: at 4th level, you gain an +1 competence bonus to the caster level of all your spells, mysteries, invocations and spell-like abillities, as well as your meldshaper level for all your soulmelds and your manifester level for all your powers. This bonus increases by 1 every 2 levels after 4th

Chakra Binds: at 7th level, you can bind a soulmeld to your crown chakra if you did not already posess that abillity. Beginning at 9th level, you can bind soulmelds to your feet or hands chakras

The epic Dabbler of every kind gains a bonus feat (selected from the list of epic Dabbler of every kind feats) every 3 levels after 9.

Epic Dabbler of every kind Bonus Feat List: tenacious magic, improved metamagic, improved metapsionics, great intelegence, great charisma, great wisdom


Campaign Information[edit]

Playing a Dabbler of every kind[edit]

Combat: in combat your role will be similar to that of an spellcaster or manifester, using your array of special powers of diffrent kinds to deal damage and support the party, signigficantly weaker than the typical spellcaster or manifester of your level but having more flexibillity and being less likely to run out of their primary resource thanks both to the mad brilliance and expanded power features as well as your ability to fall back on at-will utterances and invocations when needed. You likely will also utilize soulmelds and vestiges that enhance and synnergize with your other abillities

Advancement: an typical Dabbler of every kind will have a lot to focus on. Feats like dynamic priest and carefully selected classes can be utilized to try and reduce the number of abillity scores you must focus on, and between your 10th level in this class and your 21st level in this class gained in this level you might be interested in taking levels in similar theurgical classes, particularly ones with proper class features like the eldrich theurge, eldrich disiple, saphire hierarch or arcane heirophant. Remember to put ranks into truespeak and concentration as you progress in this class, truespeak to better use your utterances and concentration as it is helpful for spellcasting and manifesting alike. Many feats from dragon magazine articles allow for combinations of psionics and magic or arcane and divne magic that can help

Resources: as previously mentioned, dabblers of all kinds are few and far between, so unless an individual character has been specifically tutored by another dabbler of every kind, they likely will not have any resources to fall back on

Dabblers of every kind in the World[edit]

oh hello there, i am talking to you inside of your head becuase i have an awakened mind and that is an power i have. I am also a warlock! Abserd is very powerful Is very powerful magic that he has

<-Where characters of this class fit in a d20 world->

NPC Reactions: the normal everyday man probably will not see any difference between an dabbler of all kinds and an normal wizard, both are just suspicious looking fellows that do things that should not be possible. NPC spellcasters, manifesters, meldshapers and other arcanists might view them with great interest, seeing them as an window into the abilities they lack and still as someone who "gets it".

Dabbler of Every Kind Lore[edit]

Characters with ranks in spellcraft, knowledge (arcana), knowledge (religion) or knowledge (psionics) can research Dabblers of every kind to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Dabblers of every kind are some kind of strange ofshoot of the mystic theurges that dabble in psionics and all sorts of weird and obscure magic
16 as the name suggests, they try to dabble in every form of magic, from uttering true names, utilizing soul energies, working mysterious magic from the plane of shadow and even binding strange and dangerous vestiges to their bodies
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Dabblers of ever kind in the Game[edit]

NPC Dabblers of every kind are likely outcasts due to their acceptance even of widely feared techiques, and one can serve as a sort of pool of knowledge and experience for all sorts of magical doctrines, if an player wants to gain levels in a new class, the dabbler will know exactly how

Adaptation: members of this prestige class could all be servants of the same entity that is somehow acting both as an vestige you can bind, an god you can worship, an patron you can make an pact with for the powers of the warlock and an tutor for all sorts of magic, some kind of god or godlike entity devoted entirely to the aquisition of knowledge.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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