D100 of Unfathomable Power (5e Equipment)

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Wondrous item, artifact


Random Properties. The D100 of Unfathomable Power has the following random properties:
A 100-sided die that is infused with magic. Once rolled, the die vanishes after its effect manifests and reappears somewhere else in the Multiverse. There is no way to destroy the die.

Effects[edit]

1-2 - You get two extra rolls.

3-4 - You are teleported to an outer plane of your choice.

5-6 - You turn into a frog for 2d10 hours.

7-8 - Your head turns into a jack-o-lantern.

9-10 - Gravity is flipped within an 100-foot radius

11-12 - All water within 1 mile is frozen

13-14 - You get struck by lightning

15-16 - You get 1,000,000,000 GP

17-18 - All magic items on your possession turn to bubbles

19-20 - You cast power word kill on yourself

21-22 - You get a belt of cloud giant strength

23-24 - An ancient red dragon becomes constantly aware of your presence, and is magically compelled to kill you.

25-26 - You get the Master Sword

27-28 - all plant creatures within 50 feet of you turn into normal, inanimate plants

29-30 - you get arrested and charged with jaywalking

31-32 - you get hit by a meteorite

33-34 - You can destroy any one artifact that is theoretically destructible (not this one)

35-36 - If you have a melee weapon on your person, that artifact becomes infused with fire magic and deals an extra 2d10 fire damage upon hitting.

37-38 - An iron golem is bound to your protection and will be summoned beside you whenever you are under attack

39-40 - You gain the ability to transform into a polar bear as a bonus action

41-42 - You gain proficiency in all skills

43-44 - You gain proficiency in all saving throws

45-46 - You gain vulnerability to lightning damage

47-48 - You begin levitating at a speed of 10 miles per hour for 4d10 minutes

49-50 - You get hit by a bus

51-52 - You gain immunity to bludgeoning, piercing and slashing damage from nonmagical attacks

53-54 - You gain resistance to cold, fire, and lightning damage

55-56 - You are warped through time. Roll a d20. If the roll is odd, you go back that many years, and if it is even, you go forward that many years. After 3d8 weeks, you are returned to your time

57-58 - You gain 300 temporary hit points

59-60 - You don't need to eat, sleep, drink, or breathe anymore

61-62 - You gain a swimming speed of 50 feet and can breathe underwater

63-64 - You get swallowed by a blue whale

65-66 - You get abducted by aliens

67-68 - You become a were-tarrasque

69-70 - You draw from the deck of many things

71-72 - You get 50,000 XP

73-74 - An ancient silver dragon appears and will follow your every command for the next 24 hours

75-76 - You get a Hero's Feast

77-78 - The game switches to 3rd edition

79-80 - You are teleported to the middle of an active racetrack

81-82 - You swap bodies with Count Strahd von Zarovich

83-84 - All your ability scores increase by 2, to a maximum of 30

85-86 - Every volcano within 1000 miles erupts

87-88 - You can resurrect any one person, regardless of how they died, how long they have been dead, or the state of their soul. The only thing that can counteract this is if they were deleted by the D100 of Unfathomable Power

89-90 - Calamity Ganon appears 100 feet away.

91-92 - You are immune to all damage for the next 24 hours

93-94 - You gain an epic boon of your choice

95-96 - You get a wish

97-98 - You ascend to godhood

99 - You are deleted from reality and cannot be revived by any means

100 - you become the Dungeon Master

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