Cursed of the Abyss (5e Race)

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Cursed of the Abyssn[edit]

Based off of The Owl House.

Beings cursed when faced with the immensity of the abyss

Information[edit]

This race was intended to be a subrace for any D&D race, giving the player a new cursed mechanic for related lores

Cursed of the Abyssn[edit]

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Curse Declined
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Curse Accepted

Cursed of the Abyss are beings that at some point in their lives came across powerful beings from the abyss, when they found such beings their minds and bodies were impregnated with their black energy, corroding them and transforming them into uncontrollable beasts. Upon being cursed, the being can choose to embrace its curse or lock it under a thousand keys. Upon accepting the curse, his powers are limited by not being able to exceed the limits that his body and mind can withstand, but if he refuses to transform, he will become a powerful yet savage beast. Such a curse can only be cured by the power of the Abyss's own god and creator.

Transformation[edit]

When receiving this curse, the player or the master must choose a trigger for the transformation to occur, even if the curse is accepted when this trigger happens, the player must succeed on a DC 18 Charisma check, on a failure the player enters the form " Does not accept" the curse and completely loses awareness of its attacks, focusing on attacking and killing the one who caused the trigger, and if the DM made it happen suddenly, without someone triggering it, the DM has full control. On a success those who accepted the curse remain in humanoid form, those who refuse will be "stable" and every beginning of the turn the player must repeat the test. Those who accepted the curse can use their action to transform. If the transformation is happening soon and you didnt command it, you can tell it is gonna happen because your arms suddenly puff up with feathers.

Cursed of the Abyssn[edit]

Cursed by the Abyss are extremely closed and quiet beings
Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. When cursed, such beings have their lives extended, but the older they are, the more complex it is to withstand the curse, when cursed, their lives extend by 100 years
Alignment. Cursed have a chaotic neutral alignment
Size. While in their "humanoid" form, such beings are equal in size to their race, but when transformed they reach a size of 10 to 15 feet.
Speed. Your base walking speed is 30 feet. While in humanoid form
Monster Vision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. In addition, magical darkness doesn't affect your darkvision.This vision is only given while transformed
Monster Wings (Curse accepted). When a cursed is transformed and has accepted its curse, the creature gains 30 feet of flying movement.
Monster Wings (Curse declined). When a cursed is transformed and refuses its curse, the creature gains 45 feet of flying movement.
Fast reaction (Curse Accepted). You receive a surge of adrenaline, causing your body to accelerate enough to deliver a quick strike, receiving an extra bonus attack action or action of your choice.
Fast fury (Curse declined). The evil side within you comes to the surface, you take the form of a dark creature, adquiring the ability to use three attack actions as a standard, in case of hits, the creature Affected must make a constitution test against necrotic damage, in case of failure the creature will receive 2d6 necrotic damage and in case of success half the damage.
Stolen vitality. The souls of the fallen whisper asking for mercy, a soul emerges from the body of the fallen through chaos, when eating this soul you receive the value equivalent to the maximum life of the creature or humanoid, the master must roll the equivalent dice.
Languages. You can speak, read, and write Common and a language befitting your heritage.

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