Cucumber (5e Race)
From D&D Wiki
Since when did cucumbers become a race?
Some time ago a young farmer lost his daughter to an unfortunate death and was desperate to get her back. He studied long and hard the sciences and mystical ways of necromancy, when he finally found what he was looking for he was ready to put his knowledge to the test. He walked out to where he buried his daugher, near the cucumber patch as that was her favorite part of the farm, and began his ritual. All seemed to go well until he finished and there were no results, his daughter was still dead in her grave. Disappointed in himself and still distraught with his daughters death he went to bed but didn't sleep a wink. The next morning there was a ruckus out in the fields, it seemed the cows had gotten out of their pen and started eating the cucumbers again. Agitated, the farmer stormed outside to get the cows back to their pens and what he saw made his jaw drop, the cucumbers were alive and fighting back against the cows and their thirst for cucumber blood. Many of the cucumbers were throw magic at the cows and the others were grabbing splinters and other small parts of wood from nearby posts to climb up the cows and poke out their eyes. Though the farmer failed in raising his daughter, he succeeded in giving new life to the cucumbers.
Cucumbers praise the farmer who gave them life as a God.
Ability Score Increase. Your Dexterity score increases by 4, one ability score of your choice increases by 1, and your Strength score decreases by 2.
Age. Cucumbers mature in 50-70 days but can live up to 10 years due to the magic imbued in them.
Alignment. Cucumbers tend to be True Neutral, acting in ways that benefit themselves or farmers.
Size. Cucumbers are roughly a foot tall. Your size is Tiny.
Speed. Your base walking speed is 20 feet. Your climb speed is 30 feet.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|′ ''||+||lb.||× () lb.|
*Height = base height + height modifier