Crystal Slime (5e Creature)
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Medium ooze, lawful neutral
Damage Resistances radiant
Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
Multiattack. The crystal slime makes three crystal shard attacks.
Crystal Shard. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) acid damage plus 7 (1d8 + 3) piercing damage.
The blue-spectrumed crystal slimes specialize in growing and ejecting pointed crystal shards from their gelatinous bodies.
Ooze Nature. A crystal slime doesn't require sleep.