Cryolophosaurus (5e Creature)
Cryolophosaurus[edit]
Medium beast (theropod), unaligned Armor Class 13 (natural armour)
Saving Throws Dex +5 Pack Tactics. The cryolophosaurus has advantage on an attack roll against a creature if at least one of the cryolophosaurus's allies is within 5 feet of the creature and the ally isn't incapacitated. Snow Camouflage. The cryolophosaurus has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. Ice Breath (Recharge 5-6). The cryolophosaurus exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw. On a failed save, a creature takes 10 (3d6) cold damage and is restrained by ice for 1 minute. The restrained creature can use an action to make a DC 12 Strength check, breaking free on a success. The creature is also freed if it takes any fire damage. On a successful save, a creature takes half as much damage and isn't restrained.
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The cryolophosaurus is a predator that prowls in cold arctic climates. The cryolophosaurus attacks normally in packs of two to five but sometimes the packs can be as large as thirteen members. The cryolophosaurus is covered in feathers all the way down to its toe claws which is for protection from the cold climate and for camouflage with the snow and trees. The cryolophosaurus has the ability to produce a form of nitrogen gas out of a sac on its throat. This gas instantly freezes targets in a block of ice and incapacitates them, making it an easy kill for the cryolophosaurus. |
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