Cryolophosaurus (5e Creature)

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Medium beast (theropod), unaligned

Armor Class 13 (natural armour)
Hit Points 26 (4d8 + 8)
Speed 60 ft.

10 (+0) 17 (+3) 14 (+2) 2 (-4) 12 (+1) 5 (-3)

Saving Throws Dex +5
Skills Perception +5, Stealth +7
Damage Vulnerabilities fire
Damage Resistances cold
Senses passive Perception 15
Challenge 1 (200 XP)

Snow Camouflage. The cryolophosaurus has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Pack Tactics. The cryolophosaurus has advantage on an attack roll against a creature if at least one of the cryolophosaurus's allies is within 5 feet of the creature and the ally isn't incapacitated.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Ice Breath (Recharge 5-6). The cryolophosaurus exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 18 Constitution save or take X (3d6 + 6) cold damage and become restrained for 3 turns. On a successful save, the target takes half damage and is not restrained.


The cryolophosaurus is a predator who prowls in cold arctic climates. The cryolophosaurus attacks normally in packs of two to five but sometimes the packs can be as large as thirteen members. The cryolophosaurus is covered in feathers all the way down to its toe claws which is for protection from the cold climate and for camouflage with the snow and trees. The Cryo has the ability to produce a form of Nitrogen gas out of a sac on its throat, This gas instantly freezes targets in a block of ice and incapacitates them, making it an easy kill for the cryo.

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