Crovic (5e Creature)

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Medium humanoid (crovic), chaotic evil

Armor Class 13 (hide armour)
Hit Points 78 (12d8 + 24)
Speed 35 ft.

17 (+3) 13 (+1) 15 (+2) 7 (-2) 13 (+1) 7 (-2)

Saving Throws Dex, +4, Con +5
Skills Athletics +6, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Draconic, Undercommon
Challenge 5 (1,800 XP)

Hold Breath. The crovic can hold its breath for 15 minutes.


Multiattack. The crovic makes three melee attacks or two ranged attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crovic can't bite another target.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Crocodile warrior by Kerem Beyit

The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The crovic are tribal nomads who tend to either stay in or near large swamps. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed.
Crovic usually travel in groups of three to six, however, it is not unheard of to encounter a lone crovic looking for glory or one that has been exiled from his clan.

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