Croagunk (5e Race)
From D&D Wiki
|A croagunk Source|
Croagunk is a dark blue, bipedal Pokémon that resembles a poison dart frog. It has yellow eyes, which are surrounded by black markings. There are orange, expandable pouches on its cheeks, and its teeth are wide and flat. A black marking encircles its upper arms and chest, and there are white bands around its chest. The white markings are slightly higher up on the female croagunk than the male. It has three fingers and toes, most of which are black. The only digits that are not black are its center fingers, which are orange instead.
Some specimens have been found to be turquoise instead of dark blue, as well as having reddish-purple instead of orange.
These frogs were found in Sinnoh's Great Marsh and are the mascot of Pastoria city. Croagunk's cheek pouches and fingers contain a poisonous fluid. However, the fluid squeezed from its finger is also a significant ingredient in remedies for lower back pain. The cheek pouches can be used to create an unnerving sound. When its opponents are distracted, it tries to stab them with its fingers. Despite this, it is a mild Pokémon, fighting only to ensure its own survival.
Though they mainly fight for survival, it is known to get into groups and croak out an unknown yet kinda eerie song which has yet to be deciphered to figure out its meaning, though they seem to croak more during a full moon.
They usually have music or, considered underhanded, weapon names. (dart, clef, etc.).
Strangely musical creatures but underhanded fighters.
Ability Score Increase. Your Dexterity score increases by 2.
Age. They usually live for 50-70 years.
Alignment. They are normally neutral mainly due to fighting only in self defense.
Size. You are just over 2 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sucker Punch. You are adapt at throwing jabs with your hands, with which you can use to perform an unarmed strike. On hit you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Anticipation. You can’t be surprised while you are conscious.
Dry Skin. You have vulnerability to fire damage and resistance to cold damage. In addition, if you take a short rest in a body of water, rain or similar water based environments you gain temporary hit points equal to your proficiency bonus, while you have at least 1 hit point. These temporary hit points last until your next long rest.
Poison Jab. As a bonus action, you can make a special attack with your unarmed strike. If the attack hits, it deals poison damage instead of its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Amphibious. You can breathe air and water.
Unnerving Noise. You have proficiency in the Intimidation skill.
Poison Sacs. You know the poison spray cantrip. Constitution is your spellcasting ability for this cantrip.
Languages. You can speak, read, and write Common and Aquan.
Random Height and Weight
|2′ 4″||+2d4||50 lb.||× 1 lb.|
*Height = base height + height modifier