Crimson Vampire Chosen of Cthugha (5e Creature)

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Large aberration, chaotic evil


Armor Class 18 (natural armor)
Hit Points 105 (14d8+42)
Speed 0 ft., Fly 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 18 (+4) 14 (+2) 18 (+4) 10 (+0)

Damage Resistances bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities acid, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, paralysed, petrified, poisoned, prone, restrained
Senses passive Perception 14
Languages Auran, Ignan, Tongue of the Old Ones
Challenge 7 (2,900 XP)


Illumination. The crimson vampire sheds bright light in a 15-foot radius and dim light in an additional 15 feet.

Lightning Burst. When the crimson vampire dies, it explodes, and a creature of its choosing within 30 feet of it must make a DC 15 Dexterity saving throw, taking 21 (3d10+4) lightning damage on a failed save, or half as much damage on a successful one.

Lightning Form. A creature that touches the crimson or hits it with a melee attack while with in 5 feet of it takes 11 (3d6) lightning damage.

ACTIONS

Touch. Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 26 (4d10+4) lighting damage, and the target must succeed on a DC 15 Constitution saving throw or be paralysed for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Essence Drain. Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) lightning damage, and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If this damage reduces the creature to 0 hit points, it combusts and is reduced to a pile of ash.

Light of Cthugha. Ranged Weapon Attack. +8 to hit, reach 90 ft., one target. Hit: 15 (2d10+4) lightning damage. The target must succeed a DC 15 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mark of Cthugha (3/day). The crimson vampire chooses a creature within 30 feet of it. Attacks against this creature are made with advantage. The target can make a DC 15 Charisma saving throw at the end of each of its turns, ending the effect on a success.


The chosen of Cthugha are the spiritual leaders of the crimson vampires and fire vampires. Their leader is Fthaggua, Cthugha's highest servant and possibly his offspring.



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