Crawling Creeper (5e Creature)

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Crawling Creeper[edit]

Large plant, unaligned

Armor Class 13 (natural armour)
Hit Points 51 (6d10 + 18)
Speed 20 ft., climb 20 ft.

14 (+2) 13 (+1) 16 (+3) 1 (-5) 6 (-1) 1 (-5)

Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Challenge 2 (450 XP)

False Appearance. While the crawling creeper remains motionless, it is indistinguishable from an ordinary plant.

Spider Climb. The crawling creeper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Multiattack. The crawling creeper makes two attacks: one with its bite and one with its vines.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Vines. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or take 4 (1d8) poison damage and be poisoned for 1 minute. Until the poison ends, the target is paralysed. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A crawling creeper is a poisonous plant that thrives in dank, dark places. They hunt anything they can bludgeon to death with their vines covered in poisonous spores, then tearing it to pieces with their spiny mouths. Whatever they can't digest, they release from their bodies, so the hunting area of a crawling creeper is often littered with coins and other metal objects. Looters that attempt to steal these items are often caught by surprise and preyed upon by the crawling creeper, adding their treasures to the area.

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