Corrupted Monk (5e Creature)

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Corrupted Monk[edit]

Large humanoid, lawful evil

Armor Class 16 (natural armor)
Hit Points 270 (36d10 +72)
Speed 40ft

22 (+6) 16 (+3) 14 (+2) 17 (+3) 18 (+4) 18 (+4)

Saving Throws Strength +12, Charisma +10
Skills History + 9, Perception +10
Damage Resistances Bludgeoning, Piercing and Slashing from nonmagical weapons, Force, Psychic, Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned, Paralyzed
Senses Darkvision 60ft, passive Perception 20
Languages Common, Abyssal, Primordial
Challenge 17 (18,000 XP)

Legendary Resistance 3/Day. When the Corrupted Monk fails a saving throw she may choose to succeed instead.

Broken Peace. When the corrupted monk is subjected to a saving throw that would cause her to become charmed or frightened, she gains advantage on the next saving throw she makes within 1 minute.


Multiattack. Corrupted Monk makes three Naginata attacks. She may replace two Naginata attacks with a Worms attack.

Naginata. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d10 +6) Slashing damage. On a hit Corrupted Monk may activate one of the following effects up to two times per round.

= Leaping Slam. The attack deals an additional 13 (2d12) Slashing damage

= Upward Slice. The target must succeed on a DC 20 Strength or Dexterity (Monk's choice) or be knocked prone.

= Calculated Sweep. All creature within 10ft of the Corrupted Monk must succeed on a DC 20 Dexterity saving throw or also get hit by the attack.

Worms 3/Day. The Corrupted Monk inflicts a DC 16 Constitution saving throw, on a fail taking 33 (6d10) Necrotic damage and being paralyzed until the end of the Corrupted Monks's next turn. On a successfal save half as much damage is taken and they are nor paralyzed.

Shadow Doubles 3/Day. The Corrupted Monk disappears and becomes ethereal until the end of her next turn. On the action on her next turn she creates three shadowy doubles of herself that attack up to three creatures within 60ft of herself. The attacks have advantage if they are in dim light or darkness.


Parry. Increases own AC by 6 for this attack and the attack following it if that attack if made during the same turn.


The Corrupted Monk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Corrupted Monk regains spent legendary actions at the start of its turn.

Shadow Attack (Costs 2 actions). While ethereal Corrupted Monk attacks a creature once as if she was using the attack part of Shadow Doubles.

Run Through. Corrupted Monk makes a Naginata attack roll against a creature, on a hit they are restrained (Escape DC 20) as they are run through until Corrupted Monk uses her Naginata attack again.

This monk was corrupted by evil magics and can be found guarding the main gates of a temple on the Astral plane.

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