Corollin (5e Race)
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Corollin are humanoid constructs built around a magical core which powers their being. While originally constructed, they now have properties of the living and are considered so.
The first corollin were made when an obscure sect that found a way to seal the soul of a foreign body in a solid gem that would later become known as cores. Originally, the cores were intended to be a power source. However after the creators found this impossible and they were promptly discarded. Left unattended, the magic binding the souls decayed. From these decayed cores an new race was born forming physical bodys practically out of air, light, and a little seeping magic.
The original cores had only faint memories of a past life, but they moved forwards dubbing themselves corekin, which later, through repeated translation, became the name corollin they go by today. Originally, they developed small secluded settlements but eventually began to trade and intermingle with the other races of the world. As corollin merged with many societies it was discovered that all children of corollin were born as a magical core regardless of mixed parentage. However, as the core manifested its physical being, its features resemble that of their mother. Now they flourish as an independent race, populating quiet areas such as forests. They can also be found in the hustle and bustle of many diverse cities, resembling every race under the sun. But they are always identifiable by the glowing gem at the center of their being.
Their appearance varies greatly from one to another, but all have translucent horns on their heads that serve as the magical radars. The color of these horns along with their hair is often a vibrant pastel color that matches the glow of their core. It is often hard to distinguish the difference between male and female since both typically have female characteristics. Sometimes it is easier to tell because males are born with wings, but all too often they end up painlessly losing their wings. Their skin color can range from clearly artificial metallic white to that of an ordinary individual. The height of a corollin varies depending on their heritage. Corollin of mixed parentage, however, are often much smaller than the non-corollin race they come from.
Corollin towns are often quite small. While males tend to be significantly more common within the population, most societies have developed a matriarchal hierarchy, with the oldest women being regarded as the wisest of all. The leaders of these small societies are always concerned not to aggrandize its population too much in each area to avoid problems. Though they originate as gems they still they have concerns of bodily matters, such as eating or sleeping. So some work as traders and farmers to sustain their towns. When a corollin feels there's an attraction towards them, they are open to the idea of having children with that person. As long as one person is corollin, the offspring will always be corollin. They are generally very trusting and just like to get along with others.
Both males and females look for names that sound "cute" to them. This is different for the leaders, who use "imposing" names. Their names are, thus, not sexually, but societally categorized.
Normal: Ririn, Rorin, Rurin
Leader: Relgram, Redmisth, Aliceus
Formerly constructs created by magic, powered by a gem core that controls them.
Ability Score Increase. Your Charisma score increases by 2.
Age. Corollin don't physically age. Shortly after being born, they develop a physical body with their apparent age which they will have for the rest of their lives.
Alignment. Unlike other constructs, corollins have real feelings. They are typically chaotic good.
Size. Usually corollin have the stature of dwarves. Your size is Medium
Speed. They are not good walkers. Your base walking speed is 25 feet.
Magical Body. Corollin maintain a bit of their former properties as constructs. You do not need to breathe.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Magic Sensor. You are proficient in Arcana checks.
Languages. You can speak, read, and write Common, and one other language of your choice.
Subrace. There are two types of known corollin: pink and red. Choose one of these subraces.
These are corollins with pink horns. Their physical capacity is smaller than the rest but they are born with magical gifts. They have two to four small horns and slightly translucent skin.
Ability Score Increase. Your Charisma score increases by 1. As usual, your scores cannot exceed the maximum of 20.
Magic Born. You know one cantrip of your choice from any class's spell list. Charisma is your spellcasting ability for this spell.
Friendly Aura. People are very comfortable around you and your smaller body type makes you look less threatening than others. You have advantage in Persuasion checks.
These are corollins born with horns and colorful skin, usually with a lot of red. They are natural leaders.
Ability Score Increase. Your Constitution score increases by 1.
Corollin Leader. You are a natural and strong leader others fear and follow. Thus you are proficient Intimidation checks.
Disintegrative Mandate. You can use an action to shout at a creature who can hear you and that you can see, forcing them to make a Charisma saving throw of DC 8 + your Charisma modifier. The targeted creature takes 2d4 force damage on a failed save, and half as much damage on a successful one. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. After you use this trait, you can’t use it again until you complete a short or long rest.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4'||+1d8"||100 lb.||+ (3d20) lb.|