Corginian (5e Race)
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"We Corginians are a proud people, and we hate being picked up." - King of the Corginians
|Corgyn Adventurer by |
Corginia is a city of corgi people who live among the ruins of a civilisation long gone. The city’s buildings and structures are sparse among a vast plane of rolling hills and grassy fields. Small rivers enclose most of Corginia inside as most find it hard to swim and difficult to cross. But outside the city’s boundaries lie picturesque mountains and vast forest lands beyond them.
Corginians live peaceful lives, ruled by a monarchy. Their days are often spent sleeping in sunbeams, scratching themselves upon abandoned statues and tree stumps, as well as playing with toys and using them in games. They are big into sport and games, tinkering, and love eating. Most of their mechanical and arcane creations mostly serve to facilitate this lifestyle.
Stocky and squat, these cheerful canine companions can make a skilled and nimble addition to any gang of adventurers.
Corginian names typically follow the tradition of the local culture, but can be expected to have short syllables and deep, basal sounds akin to the barking and growling of their ancestors.
Male Names Aaron, Alf, Atticus, Arno, Boris, Cain, Duran, Edd, Fargo, Klaus, Mortimer, Paul, Rolf, Rudy, Sid, Winston
Female Names Amber, Anne, Barb, Bella, Cheska, Diana, Elwyr, Gertrude, Hadda, Nenna, Ora, Rhea, Sam, Tulip, Zelda
Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age. Corginians have lifespans equivalent to humans.
Alignment. Corginians tend toward good alignments, as they let kindness and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Size. Corginians are between 3-4 feet tall and often have a relatively stocky build, however with a healthy diet and proper exercise they are known to be quite slim. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You have a dog's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Slippery. You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made to escape a grapple.
Strong Jaws. Your jaws are natural weapons, which you can use to make unarmed strikes. If you attack with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|3′ 0″||+2d4||40 lb.||× 1 lb.|
*Height = base height + height modifier