Corebot (5e Race)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Recore franchise, and/or include content directly affiliated with and/or owned by Microsoft. D&D Wiki neither claims nor implies any rights to Recore copyrights, trademarks, or logos, nor any owned by Microsoft. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Corebot[edit]

A corebot, an android with a core of pure energy to keep it going instead of less powerful batteries.

Physical Description[edit]

Corebots have a metallic body of various colors and designs, depending on the material and intention behind their creation. In the middle of your body is a glowing energy core of 3 different colors, blue, red, and yellow. The design and colors are all up to the player, along with other things.

History[edit]

In the event of their home being destroyed, humans sought a replacement, but their manpower proved too feeble to shape their new world as they needed. The corebots are the robot workforce that the human race created and tasked with terraforming New Eden into a new hospitable planet for them to survive in. As part of the project, corebots of all types, designed by Thomas Adams, were sent to the planet to begin constructions of pylons, drills, and other large structures to help in the process of making the desert planet a place to live. However, things have since changed thanks to a certain corebot named Viktor, who was an administrator bot tasked by humans to oversee production and terraforming on a grand scale. For reasons unknown, Viktor enacted a revolution and led the corebots to halt the process, and kill any and all humans they came across in cryosleep. However, some corebots remain companions despite others having been corrupted to rogues.

Society[edit]

Depending on their job, corebots interact differently. Most are made for maintenance and therefore are together on jobs and with their human or otherwise partners to help out with their daily chores. If their partner is dead, they preserve the body the only way they know how and stay by them for as long as possible unless someone intervenes. For the most part, they stay to their own sectors, maybe several corebots in the same sector. They chat to each other and certain humans that either have a translator or that understand those beeps and clicks, like Luke Skywalker and R2-D2. But for the most part, before Viktor came around, they just built their terraforming towers to further their efforts of making Far Eden a livable place, since Earth has been hit with a massive catastrophe, the Dust Bowl. After Viktor, they revolted and turned hostile towards humans.

Corebot Names[edit]

Since they are bots, they usually did not have gender. Their names were often given by their creators, who were human.

Names:B0B, Jam3s, 3v3, P4ul, M4ck, S3th, Dunc4n

Corebot Traits[edit]

These bots have several forms, and as such have different abilities for every form. But, a few things are common.
Ability Score Increase. Your Intelligence score increases by 1.
Age. The standard lifespan of a corebot is currently unknown.
Alignment. A lot of corebots are evil, but many are still good.
Size. K-9 are about 3 feet tall, AP-3 are 6 feet, T8-NK are 4-5, SP-DR are about 5, and FL1-R are about 3.
Speed. Your movement speed depends on the subrace.
Adaptive. Your frame as a corbot is able to take on other cores. As an action, your core can be removed or a new core placed in.
Core Personality. Your heart, mind and soul are all in your core. If your core is removed by any means, you and your frame become incapacitated.
Created. Your creature type is construct. You do not need to breathe, eat, drink, or sleep. Instead, you simply enter a state of inactivity for 4 hours, not doing anything, and you are completely aware of all your surroundings. You gain the same benefits from a human's 8 hours of sleep this way.
Weaponless. Unfortunately, since you are not humanoid, you are unable to carry weapons. Therefore, unless you find a very unusual frame, you are unable to wield conventional weapons such as swords, bows, and clubs.
Languages. You can read Common and one other language of your choice, but you can only speak the language of corebots. You cannot write.
Subrace. Choose from the K-9, AP-3, SP-DR, T8-NK, and FL1-R subraces. Unlike with many other races, if a frame of a different subrace is nearby, you can change your subrace to that one.

Frames. I just wanted to make this a little clearer. Frames are the things that the cores go into. You frame determines your subrace and abilities. When you change your frame, you also change your special attack and certain ability scores according to the subrace.

Cores. The core determines a lot of things. With corrupted corebots they determine what happens to the body, and when removed the frame is destroyed. In normal ones, they determine personality and power. The core is a ball of pure energy that kinda floats in the center of the corebot's body. It glows softly the color of the core itself.

Blue. The blue cores hold energy, giving off an extra 1d6 electric damage when using the AP-3's Slam or the SP-DR's Cannon.

Red. Red is similar to blue except it gives 1d6 fire damage.

Yellow. Yellow is the exception. Yellow cores have 2 abilities that can only be used once per long rest and take an action to use, either making a 30hp shield around themselves for 3 rounds or slowing the enemy you use one of the special attacks from a corebot on to 0.

K-9[edit]

Ability Score Increase. Your Dexterity and Strength scores each increase by 1.
Speed. You have a base walking speed of 35 feet.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Burst. You move up to 40 feet after which you make a melee attack of 1d10 bludgeoning damage plus core damage. This effect takes up both your movement and attack actions for this turn. This effect can only be used once until the corebot gains a long rest.

AP-3[edit]

Ability Score Increase. Your Strength score increases by 2.
Speed. You have a base walking speed of 30 feet.
Fist. Your unarmed strikes deal 1d6 bludgeoning damage.
Slam. As an action, you can slam down on the floor and emit a burst from your core to damage nearby enemies. Creatures within 10 feet of you must succeed a Dexterity saving throw with a DC of 8 + your Strength modifier + your proficiency modifier or take 1d10 force damage plus the core damage and be knocked prone. You must finish a long rest before using this trait again.
Ape Strength. You have advantage on Strength (Athletics) checks to pull or lift objects.

SP-DR[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Speed. You have a base walking speed of 35 feet.
Spider Legs. Because of your pointy legs, you have a climbing speed of 20 feet. In addition, your legs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cannon. The top of the frame's head opens up to fire a beam of energy. One target takes 2d8 radiant damage plus your core's effect.

T8-NK[edit]

Ability Score Increase. Your Strength score increases by 2.
Speed. You have a base walking speed of 40 feet.
Boost Attack. You can use the boosters on the back of your treads to charge at creatures. If you move at least 30 feet straight toward a target and hit it with a melee weapon attack on the same turn, the target takes an extra 1d10 bludgeoning damage. You must finish a long rest before using this trait again.
Slinger. You can add your proficiency bonus on attack rolls and deal 1d6 damage with improvised weapons. In addition you can throw improvised weapons 60 feet without disadvantage.
Vehicle. Technically, you double as a vehicle. You can substitute your passenger's speed for yours as with a vehicle or mount.

FL1-R[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Speed. You have a flying speed of 30 feet.
Hover. You hover. You can move 30 feet in any direction, including up, down, at an angle, etc.
Blaster. Using your core, you can send a weak shot to jar opponents. As an action, you can make a ranged weapon attack at one creature within 80 feet of you that you can see. On a hit, the creature takes 1d6 damage of a damage type of your choice from lightning, fire, or radiant. You must finish a short or long rest before using this trait again.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0'' +1d6 78 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: