Confessor (5e Class)
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Thunder without sound rings throughout the prison cell and slams into the bodies of those present. A once hardened criminal falls on his knees and cries "Mistress! What do you command of me!" A small, Pale woman in a black dress stands before him and demands his confession. And after he reveals all of his crimes, he says again, "Mistress! What do you command of me!" And with her confessors face on, she replies, "I wish you to die." and he falls dead at her feet.
Screaming with rage, a woman in white holds out her open hand. Black lightning springs forth from her palm and rips apart a troglodite. She cradles her murdered husband in one arm, and continues to blast troglodites with the other.
Prestige Class: Confessor
The line of Confessors began in the dim past when crime and corruption ran rampant in the world. Brought forth to reveal the truth and take the confessions of even the most hardened criminals. There is another side to their magic however. The rage and hate of the Con Dar, pealing forth black lightning from their palms to smite their foes.
To qualify for multiclassing into the Confessor class, you must meet these prerequisites:
- You must be the Human race
- You must be female
- Character level 10th
- Charisma 17
As a Confessor you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Confessor level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Confessor level
|1st||Confessor Save DC, Confessors Touch, Thunder Without Sound|
|3rd||The Con Dar|
|4th||Ability Score Improvement|
Confessor Save DC
For the effects of this class that would require a saving throw, the save DC is equal to 8 plus your charisma modifier plus your proficiency bonus.
At the start of your training, you learn to use the Conessors touch, which binds even the mightiest man to your will. Make a melee spell attack against one humanoid within range. On a hit, the creature must make a charisma saving throw against your Confessor save DC. On a failed save, the creature is put under your control as if under the effects of a Dominate Person Spell. This effect lasts 24 hours and at the end of this duration the creature may remake the saving throw. On a failed save, the creature remains under your control for another 24 hours. After three failed saving throws in a row, the creature is permanently under your control.
When you use this feature you gain one level of exhaustion. You may use this feature once and regain use of this feature after a long rest.
Thunder Without Sound
When you use the Confessors Touch feature, you cause thunder without sound to emenate from you, dealing 2d10 force damage in a 10 foot radius.
Beginning at 2nd level, you may take a bonus action to calm your expressions and mannerisms into what is called the Confessors Face. While "wearing" this face, any insight checks or spells that would reveal your intentions, emotions, or read your thoughts fail and do not give any information. This feature lasts one minute. You may use this feature once and regain use of this feature after a long rest.
The Con Dar
As your power matures, you unlock the power The Con Dar, or "blood rage." You may now let loose a bolt of black lightning from your palm as an action on your turn. Choose one target creature within 60 feet of you. That creature must then make a dexterity saving throw or take 5d10 lightning damage and 5d10 necrotic damage on a failed save and half as much on a successful save.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Your power has matured fully, making you the equal of the most powerful confessors that ever lived. Your black Confessors Dress becomes white and you gain the following features:
- You no longer gain exuastion from using your Confessors Touch
- You add your charisma modifier to the damage dealt by your Thunder Without Sound and the Con Dar features.
- Poeple under the effects of your confessors touch become permanently under your control after 2 failed saves.
- Your Confessors face becomes a permanant effect, which may be ended and re used as a bonus action.