Concubus (5e Race)
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A concubus is a peculiar creature, created only when a fey is seduced by an incubus or succubus, and a child is created from their union in that manner. Concubi are somewhat rare, occurring when an adventurous fiend tours a forest community and takes a liking to the diplomatic, graceful, and charismatic half-elves rather than the humans, for example.
Concubi are humanoids roughly 5-6 feet tall. They rarely grow taller than that. They are usually slender, but attractive no matter their weight. They often carry an incredibly charismatic stance, holding their heads high and broadening their shoulders in an admirable dignity. True to their heritage, they sport horns of different curvatures and tails with a devilish point. Concubi can't escape from the fiend blood tainting their veins, but most don’t consider it a curse. Some are just a bit self-conscious and so hide those features.
Females often walk on their tiptoes to seem more elegant and dainty, while males walk with their slender chests forward, oozing an aura of confidence. Female concubi also are very well endowed in the bosom or rear area whereas males often sport larger phalluses. Concubi can generally mingle in earthly communities quite well, though sceptics may be wary of their all-in-one charm and grace package.
The reason and mechanism behind the conception of concubi are unknown. In general, succubi and incubi are born of dreams from humans. However, the dream fiends can deviate and neglect their human host, instead opting to go for a fey like an elf. In doing so, the first concubus was born. Sometimes it is possible because the original human had an affinity for fey that allows the fiend born of their dreams to also have such an attraction. Whatever the rationale, concubi are not at all common. It is rare for the fiend to fall for the fey in such a manner they end up crowning the cusp of their union with a concubus child.
Both fey and fiend have been known to pass the concubus offspring off to others to take care of, usually swapping them at birth like changelings. Because distinct concubus features are not developed until later, they are often raised by parents unknowingly. eventually, they are revealed and then ousted from the home. Usually, by then, they have developed some powers or abilities from their lineage allowing them to survive on their own. Historically, concubi have been tricksters of dreams, proficient in magic and vicious as lovers, all coming appropriately from their bloodline.
Concubi do not have a structured society, as they are spread out and too few in number. Most concubi live amongst human societies, often pretending to be merely half-elves by hiding their fiendish features. Others are raised up by their fiendish parent, either in the abyss or on the material plane, though this is rare as they are likely to be frowned upon in the demonic/devilish society for having a diluted bloodline. Those of fey are also quick to reject or suppress them. Thus, many a concubus is passed off in changeling fashion and swapped at birth to be raised. Growing up, they may experience dysmorphia from their foster family as they will grow to discover traits unknown or unfamiliar. Many concubi try early on to suppress these features but most end up fully embracing them by adolescence. When they do, they embrace becoming possible outcasts of society and take on more criminalistic roles, detaching from a home that was merely a cocoon to grow out of.
A little fiend and a little fey make for an interesting combination.
Ability Score Increase. Your Charisma score increases by 2.
Age. Concubi reach full maturity around 15-19 years old and can live up to 300 years.
Alignment. Given their parents, most concubi are strictly chaotic, desiring freedom above all. Many are tempted to evil because of their fiendish blood, but often they are just neutral.
Size. Concubi are 5-6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Your eyes glow in the dark.
Weakened Fey Ancestry. You have advantage on saving throws against being charmed.
Charming Legacy. You know the friends cantrip, which you can cast once without requiring any spell components before needing to complete a long rest. Once you reach 5th level, you can also cast the charm person spell once before needing to complete a long rest. Charisma is your spellcasting ability for these spells.
Mixed Heritage. Your creature type is considered both fey and fiend.
Languages. You can speak, read, and write Common.
Subrace. Choose from one of two subraces: meridian and lilin.
Meridians are the spawn of an incubus and a female fey. Because the half-elf birthed the concubus, it is more fey-like. The meridian is born with more prominently pointed ears and elven eyes of silver or gold. They have the natural yet vibrant hair colors of their fey mother. When they age they have more a presence of grace than their more sultry, intimidating lilin counterparts.
Lilins are the spawn of a male fey and a succubus. The succubus carries the child and thus the child's attributes are more fiendish. Lilins tend to have natural human hair colors, but can also have rare, bright silver or blond hair. Their eyes are often unnatural colors from pink to violet to amber. Some Lilins grow small, useless wings on their shoulder blades or hips.
Ability Score Increase. Your Strength score increases by 1.
Fiendish Resistance. You have resistance against one of the following damage types of your choice: fire, lightning, or poison. You make this choice when you create the character and it cannot change afterwards.
Fiendish Tongue. You can speak, read, and write Infernal.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 8″||+2d8||100 lb.||x(2d4) lb.|