Concordant Knight (3.5e Class)

From D&D Wiki

Jump to: navigation, search
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed


Concordant Knight[edit]

These are like Paladins for neutral characters. They are preservers of the balance, as likely to help the innocent and downtrodden as to put a great tyrant in power. They are the epitome of balance and harmony.

Making a Concordant Knight[edit]

Fills the front-line fighter portion of an adventuring party or a more skillful Concordant Knight can also help in social settings or even stealth.

Abilities: Strength powers their melee damage. Constitution gives them staying power in combat, and Wisdom powers some of their most important special abilities, Intelligence Gives you more skills.

Races: Nearly every race has members of this class. Humans and half-elves are the most likely of the civilized races to become Concordant Knights.

Alignment: Any Neutral.

Starting Gold: 6d4*10 gp (150 gp)

Starting Age: Simple.

Table: The Concordant Knight

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Preserve the Balance 1/day, Detect Alignment
2nd +2 +3 +3 +3 Universal Insight, Rejuvinating Harmony
3rd +3 +3 +3 +3 Aura of Balance, Blessing of Concordance,
4th +4 +4 +4 +4 Uncanny Dodge,
5th +5 +4 +4 +4 Harmonious Evasion, Preserve the Balance 2/day
6th +6/1 +5 +5 +5 Harmonic Restoration 1/week,
7th +7/2 +5 +5 +5
8th +8/3 +6 +6 +6 Improved Uncanny Dodge
9th +9/4 +6 +6 +6 Harmonic Restoration 2/week
10th +10/5 +7 +7 +7 Preserve the Balance 3/day, Improved Harmonious Evasion
11th +11/6/1 +7 +7 +7
12th +12/7/2 +8 +8 +8 Harmonic Restoration 3/week,
13th +13/8/3 +8 +8 +8 Bonus Feat
14th +14/9/4 +9 +9 +9
15th +15/10/5 +9 +9 +9 Harmonious Restoration 4/week, Preserve the Balance 4/day
16th +16/11/6/1 +10 +10 +10 Bonus Feat
17th +17/12/7/2 +10 +10 +10
18th +18/13/8/3 +11 +11 +11 Harmonious Restoration 5/week
19th +19/14/9/4 +11 +11 +11 Bonus Feat
20th +20/15/10/5 +12 +12 +12 Preserve the Balance 5/day, Harmonious Mind, Harmonious Body

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (History)(Int), Knowledge (Religion)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Concordant Knight.

Weapon and Armor Proficiency: The Concordant Knight is Proficient with all Simple and Martial weapons, all armor, and shields, but not tower shields.


Preserve the Balance (Ex): Add Wisdom modifier to attack roll against a creature, if the attack hits add your Concordant Knight class level to the damage. Concordant Knights use this to preserve the universe.

Detect Alignment (Ex): Concordant Knights have an innate sense of the Alignment of those within 60' otherwise treat as the spell Detect Good/Law/Evil/Good.

Universal Insight (Ex): Concordant Knights of Second Level add their wisdom to their Saving Throws and Armor Class.

Rejuvinating Harmony (Ex): A Concordant Knight of second level or higher can heal a number of hit points equal to 2*Wisdom Modifier*Concordant Knight Level per day and can spread it out over as many uses as they wish.

Aura of Balance (Ex): A Concordant Knight radiates an aura that gives all within 20' a bonus on will saves versus enchantments equal to their wisdom modifier (at least +1).

Blessing of Concordance (Ex): A Concordant Knight can bestow a +2 stacking bonus to a target with a touch. This is usable once per day.

Uncanny Dodge (Ex): As the Rogue ability of the same name.

Harmonious Evasion (Ex): If a Concordant Knight is subject to an ability that allows a reflex save for half, if he succeeds he instead takes no damage.

Harmonic Restoration (Ex): The Concordant Knight gains the ability to use Restoration as the spell a number of times per week.

Improved Uncanny Dodge (Ex): As the rogue ability of the same name.

Improved Harmonious Evasion (Ex): If the Concordant Knight makes a reflex save to avoid damage, even if they fail they take only half.

Bonus Feat (Ex): Can take a feat from the Fighter Bonus feat list.

Ex-Concordant Knights[edit]

If a Concordant Knight fails to retain a neutral alignment, he automatically loses all abilities from this class except for weapon and armor proficiency unless he recieves an atonement spell from a True Neutral caster. If they multiclass they can never again raise their level of Concordant Knight again, they must also remain neutral to retain their class features.

Epic Concordant Knight[edit]

Table: The Epic Concordant Knight

Hit Die: d10

Level Special
21st Harmonious Restoration
22nd
23rd Bonus Feat
24th Harmonious Restoration
25th Preserve the Balance
26th Bonus Feat
27th Harmonious Restoration
28th
29th Bonus Feat
30th Harmonious Restoration, Preserve the Balance

6 + Int modifier skill points per level.

Preserve the Balance: Adds another use per day every five levels

Harmonious Rejuvination: Add another use per week every three levels

Bonus Feats: The epic Concordant Knight gains a bonus feat (selected from the list of epic Fighter bonus feats) every 3 levels after 20th.

Half-Elf Concordant Knight Starting Package[edit]

Weapons: Longsword (1d8, 19-20 *2) Longbow (1d8, *3) 20 Arrows

Skill Selection: Pick a number of skills equal to 6 + Int modifier.

Feat: Power Attack

Gear: Scale Mail, Backpack with waterskin, three day's trail rations, bedroll, sack, flint and steel.

Gold: 3d4.

Campaign Information[edit]

Playing a Concordant Knight[edit]

Religion: Most Concordant Knights do not actually worship a deity, but rather worship the universe itself, as an all powerful entity.

Other Classes: Concordant Knights get along well with most other classes, except for those of extreme alignments whom they see as tedious at the best or blasphemers at the worst.

Combat: Front-line fighter, who can heal at later levels.

Advancement: Concordant Knights usually stay Concordant Knights due to their multiclass restriction. If they do multiclass it is usually into a spell casting class or scout.

Concordant Knights in the World[edit]

The Universe seeks to stay balanced. I fulfill its need and vanquish you to the Hells!
—Quinyardress Mi'krasklit, Lizardfolk Concordant Knight

Concordant Knights are usually found in service to organizations that kill creatures of the extreme alignments. When not crusading against the extremes they are found in any walk of life.

Daily Life: Concordant Knights usually exercise for an hour in the morning or before bed to keep their muscles strong, and meditate for an hour at the opposite time to keep their mind in harmony. After that they do what most other adventurers do.

Notables: Amathoer Marthaze, King Rodrik of Jayrmeal, Kassandra Luziarm.

Organizations: The only known organization of Concordant Knights are the Preserving Acaolytes.

NPC Reactions: Most NPCs do not realize that they are anything more than a skillful warrior. Those who do know see them either as protectors or deadly adversaries.

Concordant Knight Lore[edit]

Characters with ranks in Knowledge(History) can research Concordant Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge(Religion)
DC Result
15 Concordant Knights are skillful warriors.
20 Concordant Knights have abilities that surpass most warriors.
25 Concordant Knights are able to sense and avoid dangers that others can't
30 Concordant Knights use the power of a balanced mind to heal maladies and erase wounds.

Concordant Knights in the Game[edit]

Concordant Knights are able to fill the role of a fighter, or a backup healer. They can also help in social encounters if they have the right skills.

Adaptation: Could be any number of things.

Sample Encounter: Usually they would be against a group that is comprised of non-neutral characters, but might also want to foil the plans of a neutral group that is working for an extreme.


Back to Main Page3.5e HomebrewClassesBase Classes -->

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors