Con Rit (5e Creature)
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Gargantuan monstrosity, unaligned
Saving Throws Dex +13, Con +12
Amphibious. The con rit can breathe air and water.
Charge. If the con rit at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the con rit can make another attack with its bite against it as a bonus action.
Siege Monster. The con rit deals double damage to objects and structures.
Multiattack. The con rit makes two bite attacks.
Bite Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the con rit can bite only the grappled creature and has advantage on attack rolls to do so.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage.
Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength or be stunned until the start of its next turn. On a success, the target is pushed back by 10 feet.
Unbridled Fury. In response being hit by a melee attack, the con rit can make one melee weapon attack with advantage against the attacker.
The waters of the ocean have always hidden strange, seemingly alien creatures in its dark abyss. From the aboleths, to the merrow, to the kraken, they are so unknown, the seas could hide anything. And in the warm, coastal waters of the equator, lurks this many-finned arthropod.
Deep Wayfinder. As a remipede, a group of centipede-like crustaceans, the con rit has no eyes and possess other adaptations suited for life in the deepest, darkest bowels of the sea. As they live at depths so deep only the thinnest rays of light enter, con rit are very rarely seen by humanoids and it is even rarer for them to interact. While they are capable predators in their own right, there are far stronger creatures, such as the cachalot, and con rit rarely punch above their weight. As such, when they do surface, very rarely are they inclined to even approach large ships. At most, a con rit may bump into the hull to investigate before leaving.