Combat Sense (3.5e Variant Rule)

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Combat Sense (Wis)[edit]

You can improve your ability in combat by sensing the flow of events around you.

Requirements: Clairsentience feat

Check: A Combat Sense check grants you a psychic bonus on attack rolls as shown on the table below. You can select a bonus that’s less than the result you achieve to reduce the strain cost.

Result Bonus on Attack
Up to 4 +1
5–14 +2
15–24 +3
25–34 +4
35+ +5

Special: You can take 10 when making a Combat Sense check, but you can’t take 20.

Time: Activating Combat Sense is a move action. The bonus lasts for 10 rounds (1 minute).

Strain: 2 plus the amount of the bonus.

Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

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