Combat Medic (Pathfinder Prestige Class)

From D&D Wiki

Jump to: navigation, search
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.

You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed

Combat Medic[edit]

Armed with advanced medical knowledge and deadly weaponry, the combat medic is both a capable physician and a fierce warrior. Combat medics can quickly heal their fallen comrades in the heat of battle, then rush in to the fray with their weapons drawn. Outside of battle, combat medics can easily treat disease, nurse their allies back to full health with haste, and have heads full of esoteric medical knowledge.
Since the path to become a combat medic is filled with intense study and learning, the class is easiest to attain for bards, wizards, and astute rogues. However, any class can become a combat medic given enough time and dedication to the practice of medicine.
Role: Combat medics are adept at both combat and skillful healing. Combat medics are often eager to apply their skills, whether it's for the sake of simple goodwill or profiteering. Because of their skill in combat, combat medics have no qualms with rushing into battle to aid their comrades-in-need.
Alignment: Combat medics can be of any alignment. However, most combat medics are either good or neutral, as the path of the combat medic naturally attracts those who are more inclined to help others.
Hit Die: d8.


To qualify to become a combat medic, a character must fulfill all the following criteria.

Skills: Craft (Alchemy) 2 ranks, Heal 6 ranks.
Feats: Skill Focus (Heal).

Table: Combat Medic

Level Base
1st +0 +1 +0 +1 Swift Care
2nd +1 +1 +1 +1 <-class features gained at this level->
3rd +2 +2 +1 +2 <-class features gained at this level->
4th +3 +2 +1 +2 <-class features gained at this level->
5th +3 +3 +2 +3 <-class features gained at this level->
6th +4 +3 +2 +3 <-class features gained at this level->
7th +5 +4 +2 +4 <-class features gained at this level->
8th +6 +4 +3 +4 <-class features gained at this level->
9th +6 +5 +3 +5 <-class features gained at this level->
10th +7 +5 +3 +5 <-class features gained at this level->

Class Skills[edit]

The combat medic's class skills (and the key ability for each skill) are Appraise (Int), Heal (Wis), Knowledge (history) (Int), Knowledge (nature) (Int), and Perception (Wis).

Class Features[edit]

All of the following are class features of the combat medic prestige class.
Weapon and Armor Proficiency: Combat medics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields).
Swift Care: As a swift action, a combat medic can make a Heal check to administer first aid, treat caltrop wounds, or treat poison. Working so hastily increases the normal skill check DC by 5. In addition, combat medics do not provoke attacks of opportunity when using Heal to administer first aid, treat caltrop wounds, or treat poison.
Bonus Feats: <- any bonus feats gained in pre-epic levels->.

Back to Main PagePathfinder HomebrewClassesPrestige Classes -->

Home of user-generated,
homebrew pages!