Colowred (5e Race)
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There are stories of people born with talents and graces. Many of them grow up just normal and hone their talents well. Some, however, become possessed by their given powers and consumed. They take on hues that are strange, and perhaps even new personalities that may or may not correlate with their birth talent. These new hues, these colored auras, designate the death of one being and the birth of a Colowred.
Colowred can take the form of any race that was birthed naturally. What makes them different from their original species is they have been completely "rebuilt." They no longer retain any mind or abilities of their former race, just the appearance. Instead, they emanate the aura of a certain color, which will tell someone the nature of the Colowred, as well as determine their abilities and traits as a new Colowred.
When creatures are born "prodigies," they are often gifted with talent of some sort from birth. How this happens can be up to biological or mystical interpretations. Many of these prodigies grow up and live lives to envy. However, some studies have observed a strange phenomenon: where these prodigies mysteriously disappear. There is no trace of their death or any kind of end having befallen them. Rather than disappear in the traditional sense, people have reported seeing these mysterious prodigies resurface, but utterly and entirely different, with a changed personality and, most notably, a strange colored aura that envelopes them.
There is the speculation that they were somehow possessed by their god-divined talent. It is possible that however, the talent found their way into them, whether by unnatural or natural means, these beings were greatly changed. It is, however, incorrect to assume that they retain even their original talent, as many Colowreds encountered are never recorded to be "talented" in any way. It is as if the talent that consumed the host was merely a facade for some sort of parasite that took its true form.
As a result of this sort of "fugue" that occurs from the manifestation of a Colowred, many studies do affirm that the race is a sort of masquerading bodysnatcher which finds hosts while they are children. Where these things come from within the Weave is not precisely known but it has been popular theory they are created by a deity which sets them on children to punish their parents or, even stranger, their crimes in a past life.
Colowreds have accumulated in population over time, and they do not lack the intellect necessary to create a thriving society. However, it appears that different Colowreds of different colors often simply cannot get along. Blue Colowreds, for example, find Pink Colowreds abhorrent and the latter finds the former obnoxious. This is possibly because Colowreds' auras seem to determine not only their abilities, but also give a general temperament, which doesn't always mesh well. Thus, the Colowreds often live in color segregated societies.
The population of Colowreds is expected to continue growing. Some do not enjoy living simply in their own communities. They often have no problem living with other societies, particularly mixed ones.
Interactions with Other Races
Colowreds can be courteous creatures, if not a bit ham-handed. They are known to trade in raw materials to producing industrial cities and have friendly relations with races that are very combat oriented, being of like nature. Colowreds are known, however, to despise Undead, even friendlier variants, to a degree where they may tar and feather them.
Colowreds names are often very simply an adjective in front of their color.
Colowred Names: Sky Blue, Ruby Red, Pink Lightning, Ash Gray
A race of colored auras
Ability Score Increase. Your ability score increases are completely determined by the subrace you choose.
Age. Colowreds will be considered at age 0 from their initial takeover of their host, and can live for a century before their own aura begins to deteriorate and fade, returning the host to their original self.
Alignment. Colowreds will always be of chaotic alignment.
Size. A Colowred's size depends on the host body
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak, read and write, Common.
Subrace. Pick one from Blue, Red, Pink, Gray, and Green.
Blue Colowreds are considered the tamest and most rational minded of the Colowred race. They are not known to fight and are very civil, if not a bit cold.
Red Colowreds are childish in nature, but harbor destructive potential. They are often seemingly beautiful, yet fearsome when angered.
Ability Score Increase. Your Strength score increases by 2.
Blade. You have red calcified claws in which you are proficient that deal 1d4 slashing damage.
Likeable. You are proficient in Persuasion checks
Rageful Visage. You are proficient in Intimidation checks against creatures that can see your face.
Pink Colowreds are similar to red in temperament but lack the same destructive power. Where reds are childish, pinks are standoffish and overconfident. They are known to be the friendlier of Colowreds, however.
Ability Score Increase. Your Constitution score increases by 2.
Lightning Resistance. You are resistant to lightning damage
Empathetic Friend. Pink Colowreds can be rather friendly and relatable. You are proficient in the Persuasion skill.
Blunt Force. You are proficient in unarmed strikes and your fists deal 1d4 bludgeoning damage.
Gray Colowreds are often described to be languid beings. They appear aloof or uncaring but harbor great psychic powers.
Ability Score Increase. Your Intelligence score increases by 2.
Prehensile. You naturally know the mage hand cantrip and can cast it at will.
Psionic. You can use your action to emit a psionic blast in a 15-foot radius around you dealing 2d6 psychic damage. When you use your mind blast, each creature in the area of the blast must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 2d4 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 8th level, 4d6 at 12th level, and 5d6 at 16th level. After you use your mind blast, you can’t use it again until you complete a long rest.
Drifting Cloud. You can float a few feet above the ground. This allows you to ignore most forms of difficult terrain and makes you immune to being knocked prone. However, you can float no higher than 5 feet and when you are reduced to 0 hit points you stop hovering.
Green Colowreds are supposedly the most rigid of the race, organized strictly and valuing efficiency, but lacking the intellect of the blue.
Ability Score Increase. Your Constitution and Strength scores each increase by 1.
Fu Rin Ka Zan!. You naturally know the elemental aegis cantrip and can cast it at will.
Tough. The green aura acts as a warding shield of sorts. Your Armor Class is 11 + your Dexterity modifier.
Drill Attitude. You are proficient in Intimidation checks against creatures with which you are engaged in conversation.