Colour Out of Space (5e Creature)

From D&D Wiki

Jump to: navigation, search

Colour Out of Space[edit]

Large aberration, neutral evil


Armor Class 17 (natural armour)
Hit Points 126 (12d10 + 60)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 20 (+5) 14 (+2) 10 (+0) 15 (+2)

Saving Throws Con +9, Wis +3
Skills Perception +4
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, prone
Senses darkvision 120 ft., passive Perception 14
Languages
Challenge 10 (5,900 XP)


Alien Mind. The colour out of space has an utterly alien mindset. A creature that tries to charm the colour or deal psychic damage to it must succeed a DC 13 Intelligence saving throw or take 7 (2d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Aura of Decay. The colour out of space radiates light outside the known spectrum. At the start of its turn, every creature within 5 feet of the colour takes 7 (2d6) necrotic damage. A creature that touches the colour or hits it with a melee attack while within 5 feet of it takes 7 (2d6) points of necrotic damage.

Dust to Dust. The body of a creature killed by the colour out of space will be reduced to fine grey dust over the course of 12 hours.

Magnetic Susceptibility. A strong magnetic field will trap the colour out of space and reduce its speed to 0 feet as long as the colour is exposed to the field.

ACTIONS

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 2) necrotic damage.

Beam of Radiance. Ranged Spell Attack: +7 to hit, reach 90 ft., one target. Hit: 11 (2d8 + 2) radiant damage. The target must succeed a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Draining Glow (Recharge 5-6). The colour drains the life force from all creatures and vegetation in a 90-foot radius around it. Each creature in that area must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. Each target has its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


The colour out of space consists of nothing but strange coloured light and drains the energy of its environment. It reaches other planets via meteoroids and while it is intelligent, it thinks in multiple dimensions and has a mindset alien to common beings. The vegetation around a colour out of space will always slowly wither, as the colour is always hungry for energy. It avoids daylight and any sources of bright light.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: