Colossus (5e Race)
From D&D Wiki
Colossus[edit]
"Relationship is like a rope... if you cut it and tie it back together, it brings both ends of the rope closer to each other."
Physical Description[edit]
Colossus are construct creatures usually made of stone. They are all anthropogenic and shape in size, almost like an unfinished human.
They look like large humans but lack any reproductive organs. Usually, somewhere on their body,
typically on their shoulders or on their lower arms, is a weapon which the colossus can fire as an action.
[[1]] |
History[edit]
Constructs are either animated objects or any type of artificially constructed creatures.
Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator.
Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living.
Colossus are familiar to constructs; statues that are much bigger than life size that have been brought to life with powerful magic or by
extreamly creative minds, able to create the most innovative machines and creations.
Society[edit]
The Treaty of Thronehold declared colossus, those constructs that are deemed truely alive, to be free creatures, just like warforged, two years ago, and the living constructs have had little time to create a society or culture beyond the limited soldier culture they possessed during the Last War. What society exists among warforged is largely a remnant of the command structures of the armies of the Last War. Colossi are thus seen as a sign of war and usually tend to be seen more negatively. Inventors, artificers, and curious common people might accept your presence, but being a colossus who manages to find true acceptance and respect among other creatures is rather rare.
Colossus Names[edit]
Genderless because of no anatomy: The only limit is your imagination... Unity, Sekkya, Ushiku, Kannon, Jesus Christ...
Colossus Traits[edit]
A special type of warforged with attachments that may be altered with the discretion of your DM.
Ability Score Increase. Your Constitution score increases by 2.
Age. Depending on what subrace you chose, you either age as fast as the creature controlling the colossus, or you do not age at all.
Alignment. Colossus that have gained a free will, usually disagree with the abitions of their creator, thus your alignment varies.
Size. Colossus vary widely in height and build, from barely 4 feet to well over 16 feet tall. Your size is medium or large.
Speed. Your base walking speed is 30 feet, but you are unable to benefit from the fly spell. Also you are unable to swim, you walk on the bottom of any waters with a speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hardened Skin. While unarmored, your natural AC is 13 + Con Mod. You may use a shield and still benefit from this.
Construct. You are a Construct. You do not need to eat, sleep or breathe. To rest, you enter inactive state for 4 hours in which you are still conscious. Magic cannot put you to sleep.
Languages. You can speak, read, and write Common and one other language of your choice.
Awakened Colossus[edit]
Ability Score Increase. The Awakened Colossus was used for many decades until it freed itself through some sort of anomaly. Your Constitution score increases by 1.
Magic Reinforcement. You have advantage on saving throws against magical effects.
Ultimate Defence. To activate/deactivate this trait you have to sacrifice half your movement and your bonus action. You can enter a stance which gives you resistance against all damage. While in this stance you cannot use your reaction to attack, and your Speed is reduced to 0. In addition you automatically fail all Dexterity saving throws as long as you are in this stance.
True Construct[edit]
Ability Score Increase. You are a nonmagical construct. Your Dexterity score increases by 1.
Abstract Mind. You have advantage on saving throws against being charmed
Weaponized. Starting at 3rd level, as an action you fire your mounted weaponry at a creature that you can see within 60ft. The target must make a Dexterity save or take 1d10+5 piercing and be pushed 10ft. On a successful save the target takes half damage and isn't pushed. DC=10 + Proficiency Bonus. You may use this feature a number of times equal to your proficiency bonus.
Moloch of Scientific Inquiry[edit]
Ability Score Increase. Your being is infused with your previous magical use. Your Intelligence score increases by 1.
Chaotic Tendencies. You may cast Catapult without somatic components once per short rest
Hellfire Imbuement. You know the Firebolt Cantrip. Starting at 5th level, The Colossus may cast fireball once per long rest. Choose Charisma, Intelligence, or Wisdom as your spellcasting modifier for this features.
Power House[edit]
Ability Score Increase. Built for raw strength, a Power House uses it's hulking body to smash those around it into submission. Your Strength score increases by 1.
Bring it Down. Once per turn when you hit a creature with a melee weapon attack, you may attempt to trip it. The target must make a Strength save or be knocked prone. DC=14
Natural Siege Weapon. You deal double damage to structures with your melee attacks.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 0'' | +1d20 | 120 lb. | × (2*(heightmod^2)) lb. |
*Height = base height + height modifier |
(e.g. Size is 4 + 1d20(rolled 14) = 18 feet. --> Weight is 120*(14^2)*2 = 120*196*2 = 47040 lb. :) yes you are heavy... very heavy.)
Suggested Characteristics[edit]
When creating a Colossus character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
Hahaha... Your Personality ranges from absolute maniac to butterfly lover, couldn't hurt a fly, guy. Thus your traits, ideals, bonds and flaws vary from Colossus to Colossus.
d8 | Personality Trait |
---|---|
Is an anarchist.| | |
Usually chews non-food items (pens, buttons, sleeves, etc).| | |
Snores when sleeping.| | |
Tells “stories” with no point or conclusion.| | |
Has a gravelly voice.| | |
Frequently makes religious gestures and incantations.| | |
You have a tendency of putting your own interests over those of others.| | |
In your opinion loyalty is a good quality to possess, making others trust you.| |
d6 | Ideal |
---|---|
Respect. All people, rich or poor, deserve respect. (Good)| | |
Destiny. Nothing and no one can steer me away from my higher calling. (Any)| | |
Family. Blood runs thicker than water. (Any)| | |
Power. If I can attain more power, no one will tell me what to do. (Evil)| | |
Self-Knowledge. If you know yourself, there're nothing left to know. (Any)| | |
Freedom. Chains are meant to be broken, as are those who would forge them. (Any)| |
d6 | Bond |
---|---|
I will get revenge on the evil forces that destroyed and ruined my livelihood.| | |
I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds.| | |
Something important was taken from me, and I aim to steal it back.| | |
I protect those who cannot protect themselves.| | |
I pursue wealth to secure my safety.| | |
My isolation gave me great insight into a great evil that only I can destroy.| |
d6 | Flaw |
---|---|
Is a very bad cook.| | |
I let my need to win arguments overshadow friendships and harmony.| | |
My pride will probably lead to my destruction.| | |
Once someone questions my courage, I never back down no matter how dangerous the situation.| | |
I have trouble trusting in my allies.| | |
Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.| |
Back to Main Page → 5e Homebrew → Races