Colossal Squig (5e Creature)

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Colossal Squig[edit]

Huge monstrosity, unaligned


Armor Class 16 (natural armor)
Hit Points 189 (18d12 + 72)
Speed 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 18 (+4) 3 (-4) 12 (+1) 5 (-3)

Skills Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages understands Goblin but can't speak
Challenge 9 (5,000 XP)


Digestive Demise. When the squig dies, each creature within 10 feet of it must succeed on a DC 14 Dexterity saving throw or take 7 (2d6) acid damage as the squig collapses into a vile pool of guts, half-digested meat and digestive juices.

Extra Boingy. At the start of each of the squig's turns, roll 3d6. The squig gains a number of feet movement equal to the total to its speed this turn. If a triple is rolled, the colossal squig may make two bite attacks against a creature, or one bite attack and use its Swallow as an action.

Earth-Shaking Jump. Whenever the squig moves into a space within 5 feet of a Medium or smaller creature, the creature must make a DC 14 Dexterity saving throw or be knocked prone.

ACTIONS

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 45 (6d12 + 6) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the squig can't bite another target.

Spit. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 23 (6d6 + 2) acid damage.

Swallow. The squig makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the squig, and it takes 28 (8d6) acid damage at the start of each of the squig's turns.
If the squig takes 30 damage or more on a single turn from a creature inside it, the squig must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the squig. If the squig dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.


See Cave Squig (5e Creature).



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