College of the Moment (5e Subclass)

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College of the Moment[edit]

Bard Subclass

Bards of this College often didn't choose to obtain their unique powers. Bards who spend their time exploring can sometimes come across some mystical ruins that contain a glowing artifact. This artifact can be anything, ranging from a book to a stopwatch. Examining the object for the first time can cause a variety of effects to happen around it, from stopping time to skipping forward through time an unknown amount. In the process, giving the creature its unique powers.

This artifact has come to be know as "The Artifact of Oriorin" as the first explorer to have found this artifact was a half-elf bard named Oriorin who used its power to destroy any timeline he step foot in.

Eternally Different[edit]

You start to unlock the potential of this college at 3rd level. Your body is now forever surrounded by slivers of time in a color of your choice, only other bards who are a part of this college can see them. They provide the following benefits:

  • You no longer need to physically hold an instrument you've played before to play music from it. You can send out a sliver of time to an instrument within 30ft of you and bring back the sounds it played from some point in the past of your choosing.
  • Your recovery speed while you sleep is improved. You only need to rest for six hours, four hours of sleeping and less than two hours of light activity, to gain the benefits of a long rest (If your time needed for a long rest is already shorter, you don't gain this benefit).
  • You are naturally protected at all times. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
  • You have an edge at the beginning of combat. You gain a bonus to initiative rolls equal to your charisma modifier (minimum of +0).
Time Magic[edit]

In addition, you learn the Bolt of Time cantrip, not counting towards your known cantrip total, and the following spells are added to your spell list and are considered bard spells for you: Time Control, Aura of Time, Time Walk, and Time Stop. These still must be learned like any other spell in the bard spell list.

Perfect Moment[edit]

At 3rd level, when you use your Bardic Inspiration on another creature, you send out a sliver of time to a creature, surrounding them in smaller slivers of time while they have a Bardic Inspiration.

When a creature uses your Bardic Inspiration, it can use its reaction to reroll the die up to an amount of times equal to half their proficiency bonus (rounded up), as the slivers of time forcefully try to change the outcome. This comes with an additional effect, with some effects getting worse or better the more the die is rerolled. The creature rolls a d6 after the reroll(s) take place and refer to the chance table below.

Roll Effect
1 A relaxing wave flows over you as you feel your bruises and wounds revert back to as they were before you got them.

You regain 3d8 + your charisma modifier amount of hit points. +1 die for each additional reroll.

2 You feel your body rapidly change age in the span of half a second, you are slightly distracted from your surroundings.

You gain disadvantage on your next ability check, attack roll, or saving throw.

3 The time around you passes by slightly faster.

You gain one extra bonus action, which lasts until the end of your next turn. For rolling the max amount of rerolls, you also gain 10ft of movement speed until the end of your next turn.

4 Your mind feels slower then your body.

You have a -2 penalty on the next constitution, wisdom, or charisma saving throw you make within the next 5 minutes. -1 for each additional reroll.

5 The speed of your next attack increases.

You gain one additional damage die to your next attack. +1 die for each additional reroll.

6 The world's speed around you feels unusually off and fuzzy for a moment.

You may take either an action or bonus action until the end of your next turn. For rolling the max amount of rerolls, you may only take an action, bonus action, or move next turn until the end of your next turn.

At 14th level, you can slightly manipulate the sliver of time you send out to other creatures. Whenever a creature rolls on the chance table, they can roll twice and use either number.

Offensive Impact[edit]

At 6th level, you can now infuse slivers of time with one of your attacks. When you target a single creature with an attack, you gain a bonus equal to your charisma modifier (minimum of 1) to your attack. On a hit, you deal 1 extra die of damage and the targets movement is decreased by 10ft until the end of your next turn. You must choose whether or not to use this ability before the attack roll and can only be done once per turn. This may also be done with healing with the same restrictions but none of the debuffs.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest. When you have no uses available, you can spend 1 Bardic Inspiration to use this feature again.

Retain Time[edit]

At 14th level, the slivers of time retain the memory of how your body was from a moment. As a bonus action, you can have time reverse on your body to the way it was at the beginning or end of your last turn (your choice). This includes HP, conditions, effects, etc.

Once you use this feature, you can't use it again until you finish a long rest.

Freedom of Time[edit]

In addition, the slivers of time can go into your body and get rid of a time altering effect. As a bonus action, you can stop any effect that is affecting your speed or action options in any way.

You can use this feature a number of times equal to half your proficiency bonus (rounded down), and you regain all expended uses when you finish a long rest. When you have no uses available, you can spend 1 Bardic Inspiration to use this feature again.

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